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Greatclub +1: Difference between revisions
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| price = 40 | | price = 40 | ||
| weapon actions = Tenacity, Concussive Smash | | weapon actions = Tenacity, Concussive Smash | ||
| where to find = | | where to find = Sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]] | ||
| where to find2 = Always sold by [[Grat]] | |||
| where to find2 location = Goblin Camp | |||
| where to find2 x = -99 | |||
| where to find2 y = 424 | |||
}} | }} | ||
Revision as of 12:21, 19 November 2024
Greatclub +1 is an uncommon, lightly enchanted (+1) variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Without the wrapped leather grip, the weight of the slab of iron at the end of this greatclub would send it flying with a single swing.
Properties
- Damage
1d8 + 1 (2~9) + Strength modifier
Bludgeoning
- Details
Rarity: Uncommon
Enchantment: + 1
Two-Handed
Dippable
Melee: 1.5 m / 5 ft
Weight: 4.5 kg / 9 lb
Price: 40 gp
UID
WPN_HUM_Greatclub_A_1UUID
d64e1a13-18a5-4cdc-ac02-977523435f8f
Weapon actions
If you have proficiency, equip in main hand to gain:
Tenacity (
)
When you miss an attack, deal
Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- Sold by any trader using the magic melee table
- Goblin Camp X: -99 Y: 424: Always sold by Grat
External links
Greatclub on the Forgotten Realms Wiki