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{{Infobox character
{{PageSeo
| description = Geraldus is a new Harper recruit tasked with looking into recent Bhaalist activity in Baldur's Gate on Jaheira's orders. Beset by Bhaalist doppelgangers, he is used as bait in Danthelon's Dancing Axe, next to Wyrm's Crossing.
| image = Geraldus.png
}}
{{Infobox creature
| name = Harper Geraldus
| name = Harper Geraldus
| class = [[Ranger]]
| class = [[Ranger]]
| image = Geraldus.png
| image =  
<gallery>
Geraldus.png|In-game
Portrait Geraldus.png|Portrait
</gallery>
| faction = [[Harpers]]
| faction = [[Harpers]]
| race = [[High half-elf]]
| race = [[High Half-Elf]]
| voice = Elliott Francis
| voice = Elliott Francis
| family =  
| family =  
| level = 9
| level = 9
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = Humanoid
| type = Humanoid
| armour_class = 14
| ac = 14
| hit_points = 83
| e hp = 44
| movement_speed_meters = 9
| hp = 64
| movement_speed_feet = 30
| t hp = 83
| weight_kg = 75
| movement m = 9
| weight_lb = 150
| weight kg = 75
| hiddenlevel = 9
| str = 12
| str = 12
| dex = 18
| dex = 18
Line 27: Line 30:
| wis = 14
| wis = 14
| cha = 10
| cha = 10
| str_save_proficiency = y
| str save prof = y
| dex_save_proficiency = y
| dex save prof = y
| feature1_name = Darkvision
| passives = Darkvision, Extra Attack, Fey Ancestry, Land's Stride: Difficult Terrain, Opportunity Attack
| feature1_description = Can see in the dark up to 12m.
| athletics = 1
| feature2_name = Extra Attack
| acrobatics = 4
| feature2_description = Make an additional free attack after making an unarmed or weapon attack.
| perception = 2
| feature3_name = Fey Ancestry
| feature3_description = Immunity to sleep and advantage on saves against Charmed.
| feature4_name = Opportunity Attack
| feature4_description = Automatically attack an enemy moving out of your reach.
}}
}}
}}
'''Geraldus''' is a new recruit for the [[Harpers]], who has been looking into the recent Bhaalist activity in the city on [[Jaheira|Jaheira's]] orders. He can be found in [[Danthelon's Dancing Axe]] in [[Wyrm's Crossing]].
'''Harper Geraldus''' is a new recruit for the [[Harpers]], who has been looking into the recent Bhaalist activity in the city on [[Jaheira|Jaheira's]] orders. He can be found in [[Danthelon's Dancing Axe]] in [[Wyrm's Crossing]].
 
== History ==
=== Bhaalist Resurgence ===
After rumors of [[Bhaal|Bhaalist activity]] surfaced in [[Baldur's Gate]], Jaheira ordered her Harpers to look into the machinations of the Cult of Bhaal, letting them uncover as much information as possible while she led another force of Harpers into the [[Shadow-Cursed Lands]] to defeat [[Ketheric Thorm]]. However, as Jaheira ordered the Harpers to concentrate their efforts in finding the [[Minsc|Rashemaar]], Geraldus' Harper cell was killed or captured by Bhaalist [[doppelganger|doppelgangers]], only to be brought to [[Orin]].
 
Geraldus was the only Harper left alive by the doppelgangers, so that he would be used a live bait for Jaheira and the party to contact.


== Involvement ==
== Involvement ==
=== Hostage to Bhaalists ===
{{main|The High Harper}}
{{main|The High Harper}}
{{SpoilerWarning|act=3}}
While in [[Wyrm's Crossing]] with Jaheira, she will point out Danthelon's Dancing Axe, a store run by [[Entharl Danthelon]], and front for a Harper safe house. After Jaheira speaks with Entharl, he will give the player the key to a secret room beneath the store, where Geraldus and a group of impersonated [[Harpers]] are waiting to give Jaheira new information from their scouting.
While in Wyrm's Crossing with Jaheira, she will point out Danthelon's Dancing Axe, a store run by [[Entharl Danthelon]], and front for a Harper safe house. After Jaheira speaks with Entharl, he will give the player the key to a secret room beneath the store, where Geraldus and a group of Harpers are waiting to give Jaheira new information from their scouting.


Once below, Geraldus will greet the party, saying "May Selûne's Tears shine on this meeting." Jaheira will immediately recognise the old Harper code, and try to communicate to the player that the Harpers present are traitors. Attacking the Harpers will reveal all but Geraldus to be Bhaalist [[doppelganger]]s, their originals murdered, and Geraldus left alive as bait.
Once below, Geraldus will greet the party, saying "May [[Selûne|Selûne's]] Tears shine on this meeting." Jaheira will immediately recognise the old Harper code, and try to communicate to the player that the Harpers present are traitors. Attacking the Harpers will reveal all but Geraldus to be Bhaalist doppelgangers, their originals murdered, and Geraldus left alive as bait.


Geraldus will explain the situation; the Harpers were searching for cultists in the city, and all was quiet until they began asking after the Rashemaar on Jaheira's latest orders. The cult struck during the night, capturing the others and bringing them back to [[Orin]].  
Geraldus will explain the situation; the Harpers were searching for [[Bhaal|cultists]] in the city, and all was quiet until they began asking after the Rashemaar on Jaheira's latest orders. The cult struck during the night, capturing the others and bringing them back to Orin.  


Jaheira will chastise Geraldus on bringing danger to Entharl's shop, and suggest that maybe he is not cut out for the job. The player can agree, and Jaheira and Entharl will make plans to send Geraldus home to his mother in the Dalelands.  
Jaheira will chastise Geraldus on bringing danger to Entharl's shop, and suggest that maybe he is not cut out for the job. The player can agree, and Jaheira and Entharl will make plans to send Geraldus home to his mother in the Dalelands.  
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If the player is without Jaheira, Geraldus will give them his report, assuming that they were sent on Jaheira's orders.
If the player is without Jaheira, Geraldus will give them his report, assuming that they were sent on Jaheira's orders.


If Geraldus dies during the fight, he can be spoken to using {{SAI|Speak with Dead}}. His corpse will inform the party about the doppelganger treachery from the cult of Bhaal, Orin and Gortash's war with each other, and that he was here to give Jaheira information on the Rashemaar.
If Geraldus dies during the fight, he can be spoken to using {{SAI|Speak with Dead}}. His corpse will inform the party about the doppelganger treachery from the cult of Bhaal, Orin and [[Gortash|Gortash's]] war with each other, and that he was here to give Jaheira information on the Rashemaar.
 
== Combat ==
===Attacks and abilities===
{{Feature box|Ranged attack|item=Longbow}}
{{Feature box|Hamstring shot|item=Longbow}}
{{Feature box|Main hand attack|item=Dagger}}
{{Feature box|Piercing strike|item=Dagger}}
{{Feature box|Hunter's Mark}}
 
=== Loot ===
*{{MdRarityItem|Longbow}}
*{{MdRarityItem|Dagger}}
 
== Speak with Dead ==
{{Dialogue start}}
'''Party member:''' Who are you?
* '''Geraldus:''' Geraldus... Harper recruit...
'''Party member:''' What happened to you?
* '''Geraldus:''' Treachery... doppelgangers... cult...
'''Party member:''' What can you tell me about the cult?
* '''Geraldus:''' Orin...Gortash... at war...
'''Party member:''' What was your purpose here?
* '''Geraldus:''' Jaheira... information...
** '''Party member:''' What information did you have for Jaheira?
*** '''Geraldus:''' Rashemaar... THE RASHEMAAR...
**** '''Party member:''' Do you know who the Rashemaar is?
***** '''Geraldus:''' Jaheira... KNOWS...
{{Dialogue end}}
 
=== If talking as Jaheira ===
The dialogue options change slightly but are otherwise the same:
{{Dialogue start}}
'''Jaheira:''' Name and rank, Harper.
* '''Geraldus:''' Geraldus... Harper recruit...
'''Jaheira:''' What happened here?
* '''Geraldus:''' Treachery... doppelgangers... cult...
'''Jaheira:''' What did you learn about the cult?
* '''Geraldus:''' Orin...Gortash... at war...
'''Jaheira:''' Why did you set up this meeting?
* '''Geraldus:''' Jaheira... information...
**'''Jaheira:''' What information did you have for Jaheira?
*** '''Geraldus:''' Rashemaar... THE RASHEMAAR...
****'''Jaheira:''' What about the Rashemaar?
***** '''Geraldus:''' Jaheira... KNOWS...
{{Dialogue end}}
 
== Related quests ==
* {{Quest|The High Harper}}
 
== Related literature ==
* {{MdRarityItem|Harp-stamped Letter}}
 
== Notes ==
{{notebegin}}
* Geraldus wears a set of armour identical to the {{SmRarityItem|Scale Mail +1}} armour set, but with the shoulder pads from the {{SmRarityItem|Scale Mail +2}} set.
{{noteend}}


{{NavRivington}}
{{Wyrm's Crossing}}
[[Category:Half-Elves]][[Category:Available to Speak with Dead]]
[[Category:Half-Elves]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in Wyrm's Crossing]]
[[Category:Characters in Act Three]]
[[Category:Available to Speak with Dead]]
[[Category:Members of the Harpers]]
[[Category:Rangers]]

Revision as of 07:11, 11 November 2024

Geraldus is a new recruit for the Harpers, who has been looking into the recent Bhaalist activity in the city on Jaheira's orders. He can be found in Danthelon's Dancing Axe in Wyrm's Crossing.

History

Bhaalist Resurgence

After rumors of Bhaalist activity surfaced in Baldur's Gate, Jaheira ordered her Harpers to look into the machinations of the Cult of Bhaal, letting them uncover as much information as possible while she led another force of Harpers into the Shadow-Cursed Lands to defeat Ketheric Thorm. However, as Jaheira ordered the Harpers to concentrate their efforts in finding the Rashemaar, Geraldus' Harper cell was killed or captured by Bhaalist doppelgangers, only to be brought to Orin.

Geraldus was the only Harper left alive by the doppelgangers, so that he would be used a live bait for Jaheira and the party to contact.

Involvement

Hostage to Bhaalists

Main article: The High Harper

While in Wyrm's Crossing with Jaheira, she will point out Danthelon's Dancing Axe, a store run by Entharl Danthelon, and front for a Harper safe house. After Jaheira speaks with Entharl, he will give the player the key to a secret room beneath the store, where Geraldus and a group of impersonated Harpers are waiting to give Jaheira new information from their scouting.

Once below, Geraldus will greet the party, saying "May Selûne's Tears shine on this meeting." Jaheira will immediately recognise the old Harper code, and try to communicate to the player that the Harpers present are traitors. Attacking the Harpers will reveal all but Geraldus to be Bhaalist doppelgangers, their originals murdered, and Geraldus left alive as bait.

Geraldus will explain the situation; the Harpers were searching for cultists in the city, and all was quiet until they began asking after the Rashemaar on Jaheira's latest orders. The cult struck during the night, capturing the others and bringing them back to Orin.

Jaheira will chastise Geraldus on bringing danger to Entharl's shop, and suggest that maybe he is not cut out for the job. The player can agree, and Jaheira and Entharl will make plans to send Geraldus home to his mother in the Dalelands.

Otherwise, they can disagree, or even lecture Jaheira on sending the Harpers out on too dangerous a job. Jaheira will apologise, and instruct Geraldus to lay low and rest if he can, as he is now the last Harper operating in the city that she can rely on.

If the player is without Jaheira, Geraldus will give them his report, assuming that they were sent on Jaheira's orders.

If Geraldus dies during the fight, he can be spoken to using Speak with Dead Speak with Dead. His corpse will inform the party about the doppelganger treachery from the cult of Bhaal, Orin and Gortash's war with each other, and that he was here to give Jaheira information on the Rashemaar.

Combat

Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Longbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Hamstring Shot.webp
Hamstring Shot Hamstring Shot ()   –  Longbow
Normal weapon damage Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.
CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Piercing Strike.webp
Piercing Strike Piercing Strike ()   –  Dagger
Normal weapon damage

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Hunter's Mark.webp
Hunter's Mark Hunter's Mark ()

Mark a creature as your quarry to deal an additional 1d6Damage TypesWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.

 Range: 18 m / 60 ft

Loot

Speak with Dead

Party member: Who are you?

  • Geraldus: Geraldus... Harper recruit...

Party member: What happened to you?

  • Geraldus: Treachery... doppelgangers... cult...

Party member: What can you tell me about the cult?

  • Geraldus: Orin...Gortash... at war...

Party member: What was your purpose here?

  • Geraldus: Jaheira... information...
    • Party member: What information did you have for Jaheira?
      • Geraldus: Rashemaar... THE RASHEMAAR...
        • Party member: Do you know who the Rashemaar is?
          • Geraldus: Jaheira... KNOWS...

If talking as Jaheira

The dialogue options change slightly but are otherwise the same:

Jaheira: Name and rank, Harper.

  • Geraldus: Geraldus... Harper recruit...

Jaheira: What happened here?

  • Geraldus: Treachery... doppelgangers... cult...

Jaheira: What did you learn about the cult?

  • Geraldus: Orin...Gortash... at war...

Jaheira: Why did you set up this meeting?

  • Geraldus: Jaheira... information...
    • Jaheira: What information did you have for Jaheira?
      • Geraldus: Rashemaar... THE RASHEMAAR...
        • Jaheira: What about the Rashemaar?
          • Geraldus: Jaheira... KNOWS...

Related quests

Related literature

Notes