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== Overview ==
== Overview ==
=== Monastery doors ===
=== Monastery doors ===
When the party first approach the monastery gate, a cutscene plays. {{CharLink|Add'ath|Raider Add'ath}} and {{CharLink|Ith'dul|Warrior Ith'dul}} are moving a group of [[Halfling]] cultists ({{CharLink|Corliss Undertump}}, Mahrin, and Burrock) to the [[Crèche Y'llek|Crêche]] for interrogation by the Captain. Cultist Corliss attempts to flee and is shot in the back. If the raiders are allowed to proceed, the monastery gates will be magically locked behind them. Choosing to attack them leaves the gates open.{{ref|Apart from Corliss's corpse, unless defeated in combat, the cultists Burrock and Mahrin disappear regardless of whether you save them or they're escorted inside.}} There are several other routes inside, including via the Firewine storage and Gremiska den.
When the party first approach the monastery gate, a cutscene plays. {{CharLink|Add'ath|Raider Add'ath}} and {{CharLink|Ith'dul|Warrior Ith'dul}} are moving a group of [[Halfling]] cultists ({{CharLink|Corliss Undertump}}, Mahrin, and Burrock) to the [[Crèche Y'llek|Crêche]] for interrogation by the Captain. Cultist Corliss attempts to flee and is shot in the back. If the raiders are allowed to proceed, the monastery gates will be magically locked behind them. Choosing to attack them leaves the gates open.{{ref|Apart from Corliss's corpse, unless defeated in combat, the cultists Burrock and Mahrin disappear regardless of whether they are saved or escorted inside.}} There are several other routes inside, including via the Firewine storage and Gremiska den.


=== Firewine storage ===
=== Firewine storage ===

Revision as of 01:06, 8 November 2024

Rosymorn Monastery Trail
Crèche Y'llek
Rosymorn Monastery
Mountain Pass
The Rosymorn Monastery is a Location within the Rosymorn Monastery Trail in Act One of Baldur's Gate 3.

Overview

Monastery doors

When the party first approach the monastery gate, a cutscene plays. Add'ath Raider Add'ath and Ith'dul Warrior Ith'dul are moving a group of Halfling cultists (Corliss Undertump Corliss Undertump, Mahrin, and Burrock) to the Crêche for interrogation by the Captain. Cultist Corliss attempts to flee and is shot in the back. If the raiders are allowed to proceed, the monastery gates will be magically locked behind them. Choosing to attack them leaves the gates open.[1] There are several other routes inside, including via the Firewine storage and Gremiska den.

Firewine storage

On the ground floor of the monastery X: 45 Y: 37, are a group of Kobold Looters, Scouts and Inventors who have raided the Firewine storage of the monastery. Many are comatose and suffering from Firewine Belly Firewine Belly. Some Kobolds are hidden inside the Firewine Barrels (identifiable by noises such as "*Gulp*" and "*Slurp*"), which can be destroyed if the party want to attack them.

Entering in the storage room for the first time grants 95 experience at Level 6.

Gremishka den

On the first floor of the monastery X: 43 Y: 30, a large pack of nine Gremishka Gremishkas are waiting in ambush ambush here, invisible invisible to the naked eye.

Roof

A mural of Lathander and his Holy Symbol, found next to the Eagle's Nest.

On a terrace on the second floor of the monastery X: 79 Y: 39, there is a nest guarded by an Ancient Giant Eagle Ancient Giant Eagle and a Giant Eagle Giant Eagle, next to a mysterious device covered in vines.

On the eastern side, after a few jumps, there is a painted chest containing Holy Lance Helm.

Reaching the rooftop for the first time grants 180 experience at Level 6, as a medium-sized location.

Dawnmasters memorial

A room with a stained-glass window depicting four former Dawnmasters of Rosymorn Monastery, and four plinths representing each of them X: 75 Y: 75. The Dawnmaster's Crest can be found here after solving a puzzle.

Statue of Lathander

In the northern part of the ground floor is a cloister-like open room with a statue of Lathander at its center. The room is behind the big closed Rosymorn Monastery Doors, which are impossible to lockpick. To access the room, the party can make their way on the crumbling stairs on the eastern side of the second floor. The party then can destroy a barricade on the wall to find an Oak door, which opens in the room. Entering in the room for the first time grants 280 experience.

Crèche Y'llek

The view north from the monastery building
Main article: Crèche Y'llek

Crèche Y'llek is beneath the monastery, accessed by using a door at the bottom of a ramp on the west side of the room with the statue of Lathander.

Waypoints

This location contains the following waypoints:

  • caption = Rosymorn Monastery Rosymorn Monastery X: 17 Y: 23

Connected locations

The courtyard, and south side of the monastery building

Characters

Creatures

Available to Speak with Dead

  • Corliss Undertump Corliss Undertump - Killed in front of the Rosymorn Monastery front doors. X: 73 Y: 40

Related quests

Find the Blood of Lathander

Rosymorn Monastery has a puzzle that is part of the Find the Blood of Lathander quest that will allow the party to find one of the first Legendary items. There are three weapons around the Monastery that can be used to solve the puzzle:

  1. The Ceremonial Battleaxe behind an enchanted door on the second floor, guarded by a Guardian of Faith.
  2. The Ceremonial Mace can be found on a drunk Kobold on the first floor of the monastery.
  3. The Ceremonial Warhammer is on the roof of the monastery in the Eagle's Nest. (If helping the Blue Jay to take back the nest as part of Blue Jay's Find he'll mark this location on the map)

On the middle floor of the monastery there is a room with a giant stained-glass window on the floor and four stone tables with plaques that list the names of the Dawnmasters. Placing all four ceremonial weapons on the right stone table will open a hidden compartment with the Dawnmaster's Crest in it.

  • Warhammer — Dawnmaster Seed
  • Mace — Dawnmaster Stockhold
  • Battleaxe — Dawnmaster Vaseid
  • Longsword — Dawnmaster Welkinglory (already in place)

Interactions

  • Crumbling Shrine X: -18 Y: 23 - Offerings and a letter have been left here by pilgrims.
  • Cable Car Landing X: -6 Y: 3 - After fixing it, the cable car here provides a shortcut to the top of the cliffs.
  • Blue Jay's Find X: -5 Y: -29

Notable loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Notes

  1. Apart from Corliss's corpse, unless defeated in combat, the cultists Burrock and Mahrin disappear regardless of whether they are saved or escorted inside.

External links