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[[File:Secret Chamber.jpg|right|400px]]
{{Location page
[[File:Secret Chamber 2.jpg|right|400px]]
| prefix = The
[[File:Secret Chamber 3.jpg|right|400px]]
| name = Secret Chamber
The Secret Chamber is a [[List of Locations|location]] accessible from [[Crèche Y'llek]]. This location serves as the resting place for the legendary weapon, [[The Blood of Lathander]].
| alt name =
| image = Secret Chamber.jpg
| image description = The entrance corridor containing several traps
| act = one
| summary = This location serves as the resting place for the legendary weapon, {{SmRarityItem|The Blood of Lathander}}.
| region prefix = the
| region = Rosymorn Monastery
| north =
| west =
| east =
| south =
}}
==Overview==
[[File:Secret Chamber 2.jpg|thumb|right|Approaching the pedestal]]
[[File:Secret Chamber 3.jpg|thumb|right|The pedestal]]
Rosymorn Monastery's secret chamber can be accessed through the isolated chamber where inquisitor {{CharLink|W'wargaz|Ch'r'ai W'wargaz}} is waiting (he can be fought or ignored). The entrance is past a set of stairs, accessible after properly rotating the two statues in the western hallway {{coords|1330|-660}} to be facing east and west.


{{Stub}}
The chamber contains several barriers and traps, with the final room holding the weapon {{SmRarityItem|The Blood of Lathander}}. This weapon can be removed with the {{SmRarityItem|Dawnmaster's Crest}}, or by force, which will trigger a sun cannon that destroys the entire monastery.


==Related Locations==
For more information on retrieving The Blood of Lathander see the quest [[Find the Blood of Lathander]].
*[[Crèche Y'llek|Creche Y'llek]]


== Related Quests ==
Entering this chamber grants [[Experience#Discovering_locations|210 XP]] at Level 7, as a medium sized location.
*[[Find the Blood of Lathander]]  


==Notable Loot==
==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
:{{RarityItem|The Blood of Lathander}}
* {{MdRarityItem|The Blood of Lathander}}
 
[[Category:Locations]][[Category:Act One Locations]]
== Related locations ==
+ {{Loc|Crèche Y'llek}}
 
== Related quests ==
* {{Quest|Find the Blood of Lathander}}
 
== Notes ==
{{notebegin}}
* If [[Crèche Y'llek]] becomes hostile, this location does ''not'' become a restricted area. It can be a useful place to rest between encounters with hostile githyanki in the Crèche, or even a means of escape (as the party can fast travel out of it).
{{noteend}}
{{Rosymorn Monastery}}

Latest revision as of 00:27, 8 November 2024

The Secret Chamber is a Location within the Rosymorn Monastery in Act One of Baldur's Gate 3. This location serves as the resting place for the legendary weapon, The Blood of Lathander.

Overview[edit | edit source]

Approaching the pedestal
The pedestal

Rosymorn Monastery's secret chamber can be accessed through the isolated chamber where inquisitor W'wargaz Ch'r'ai W'wargaz is waiting (he can be fought or ignored). The entrance is past a set of stairs, accessible after properly rotating the two statues in the western hallway X: 1330 Y: -660 to be facing east and west.

The chamber contains several barriers and traps, with the final room holding the weapon The Blood of Lathander. This weapon can be removed with the Dawnmaster's Crest, or by force, which will trigger a sun cannon that destroys the entire monastery.

For more information on retrieving The Blood of Lathander see the quest Find the Blood of Lathander.

Entering this chamber grants 210 XP at Level 7, as a medium sized location.

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Related locations[edit | edit source]

+ Crèche Y'llek Crèche Y'llek

Related quests[edit | edit source]

Notes[edit | edit source]

  • If Crèche Y'llek becomes hostile, this location does not become a restricted area. It can be a useful place to rest between encounters with hostile githyanki in the Crèche, or even a means of escape (as the party can fast travel out of it).