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{{Infobox | {{Infobox creature | ||
| name = Gerson the Bent | | name = Gerson the Bent | ||
| | | image = <gallery> | ||
Gerson.png|In-game | |||
Portrait Gerson.png|Portrait | |||
</gallery> | |||
| voice = Dean Williamson | | voice = Dean Williamson | ||
| race = [[Tiefling]] | | race = [[Asmodeus Tiefling]] | ||
| size = Medium | | size = [[Medium]] | ||
| type = [[Humanoid]] | | type = [[Humanoid]] | ||
}} | }} | ||
'''Gerson the Bent''' is a [[Tiefling]] in [[Baldur's Gate 3]]. He is a backup character at the [[Druid Grove]] in [[Act One|Act 1]]. | '''Gerson the Bent''' is a [[Tiefling]] in [[Baldur's Gate 3]]. He is a backup character at the [[Druid Grove]] in [[Act One|Act 1]]. | ||
He only shows up if | He only shows up if the party kills the last leader of the [[Goblins]] while one or more party members is at the [[Grove]] at the moment the last of the three Goblin leaders dies.<ref>https://www.youtube.com/watch?v=lD66EtJB-SE&t=140s</ref> | ||
The death of the last Goblin leader causes the state of the Grove to instantly change to one where the Tiefling refugees are packed up and about to leave for Baldur's Gate. Gerson exists to ensure that this potentially immersion-breaking transition is not visible to the player. Engaging any party member back at the Grove in conversation prevents the player from moving the camera around in that area while the transition occurs. | |||
== References == | == References == | ||
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[[Category:Characters in the Emerald Grove]] | [[Category:Characters in the Emerald Grove]] | ||
[[Category:Characters in Act One]] | [[Category:Characters in Act One]] | ||
[[Category:Replacement characters]] |
Revision as of 01:29, 7 November 2024
Gerson the Bent is a Tiefling in Baldur's Gate 3. He is a backup character at the Druid Grove in Act 1.
He only shows up if the party kills the last leader of the Goblins while one or more party members is at the Grove at the moment the last of the three Goblin leaders dies.[1]
The death of the last Goblin leader causes the state of the Grove to instantly change to one where the Tiefling refugees are packed up and about to leave for Baldur's Gate. Gerson exists to ensure that this potentially immersion-breaking transition is not visible to the player. Engaging any party member back at the Grove in conversation prevents the player from moving the camera around in that area while the transition occurs.