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Thunderous Smite: Difference between revisions
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If the spellcaster misses the initial [[Attack Roll|Attack]], the spell slot and {{IconLink|Bonus Action Icon.png|Bonus Action|size=24px}} are not consumed. | If the spellcaster misses the initial [[Attack Roll|Attack]], the spell slot and {{IconLink|Bonus Action Icon.png|Bonus Action|size=24px}} are not consumed. | ||
| learns at level 2 = Paladin | | class learns at level 2 = Paladin | ||
| action type = both | | action type = both | ||
| damage = weapon | | damage = weapon |
Revision as of 04:03, 5 August 2023
Thunderous Smite is a level 1 evocation spell. This spell allows spellcasters to cause their weapon to ring with Thunder as they strike, pushing targets away and potentially knocking them Prone.
Description
Your weapon rings with thunder as you strike, pushing your target 3m / 10ft away and possibly knocking them Prone.
If the spellcaster misses the initial Attack, the spell slot and are not consumed.
Properties
- Damage
- Normal weapon damage
- + 2d6 (2~12) Thunder
- Details
- Range: Normal weapon range
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class Level 2: Paladin