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Morningstar: Difference between revisions
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{{Hatnote|For the equipment type, see [[Morningstars]].}} | |||
{{WeaponPage | {{WeaponPage | ||
| image = Morningstar Icon.png | | image = Morningstar Icon.png | ||
| quote = | | controller icon = Morningstar Unfaded.png | ||
| icon = Morningstar Unfaded Icon.png | |||
| quote = ●More of this morningstar's iron spikes are bent than not. | |||
●A tuft of hair is caked to the base of one of this morningstar's jagged spiked. | |||
| category = martial | | category = martial | ||
| rarity = | |||
| melee or ranged = melee | | melee or ranged = melee | ||
| handedness = one-handed | | handedness = one-handed | ||
| type = Morningstars | | type = Morningstars | ||
| damage | | damage = 1d8 | ||
| damage type = Piercing | | damage type = Piercing | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 1.8 | | weight kg = 1.8 | ||
| weight lb = 3.6 | | weight lb = 3.6 | ||
| price = | | price = 50 | ||
| | | uid = WPN_HUM_Morningstar_A_0 | ||
| uuid = 26a9fba6-1a60-4691-84ea-da7ffcb304e0 | |||
| actions = | | weapon actions = Heartstopper, Concussive Smash, Tenacity | ||
}} | }} | ||
[[Category:Sources of Piercing damage]] | |||
[[Category:Sources of Bludgeoning damage]] |
Latest revision as of 23:34, 24 October 2024
For the equipment type, see Morningstars.
Morningstar is a mundane, nonmagical variant of the Morningstars family of weapons. It is a martial melee weapon wielded in one hand.
●More of this morningstar's iron spikes are bent than not.
●A tuft of hair is caked to the base of one of this morningstar's jagged spiked.
Properties
- Damage
- 1d8 (1~8) + Strength modifier Piercing
- Details
- Rarity: Common
- Enchantment: None
- One-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 50 gp
-
UID
WPN_HUM_Morningstar_A_0UUID
26a9fba6-1a60-4691-84ea-da7ffcb304e0
Weapon actions
If you have proficiency, equip in main hand to gain:
- Heartstopper ()
Smash an enemy's chest in and possibly inflict .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).