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Morningstar: Difference between revisions

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{{Hatnote|For the equipment type, see [[Morningstars]].}}
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Morningstar Icon.png
| image = Morningstar Icon.png
| quote = More of this morningstar's iron spikes are bent than not.
| controller icon = Morningstar Unfaded.png
| icon = Morningstar Unfaded Icon.png
| quote = ●More of this morningstar's iron spikes are bent than not.
 
 
●A tuft of hair is caked to the base of one of this morningstar's jagged spiked.
| category = martial
| category = martial
| rarity =
| melee or ranged = melee
| melee or ranged = melee
| handedness = one-handed
| handedness = one-handed
| type = Morningstars
| type = Morningstars
| damage count = 1
| damage = 1d8
| damage die = 8
| damage type = Piercing
| damage type = Piercing
| dippable = yes
| dippable = yes
| weight kg = 1.8
| weight kg = 1.8
| weight lb = 3.6
| weight lb = 3.6
| price = 75
| price = 50
| main hand only =
| uid = WPN_HUM_Morningstar_A_0
* {{Tenacity}}
| uuid = 26a9fba6-1a60-4691-84ea-da7ffcb304e0
| actions =
| weapon actions = Heartstopper, Concussive Smash, Tenacity
* {{Heartstopper}}
* {{Concussive Smash}}
}}
}}
[[Category:Sources of Piercing damage]]
[[Category:Sources of Bludgeoning damage]]

Latest revision as of 23:34, 24 October 2024

For the equipment type, see Morningstars.
Morningstar image

Morningstar is a mundane, nonmagical variant of the Morningstars family of weapons. It is a martial melee weapon wielded in one hand.

Description Icon.png

●More of this morningstar's iron spikes are bent than not.


●A tuft of hair is caked to the base of one of this morningstar's jagged spiked.

Properties

Damage
Details
Morningstars Morningstars
Rarity: Common
Enchantment: None
 One-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 50 gp
UID WPN_HUM_Morningstar_A_0
UUID 26a9fba6-1a60-4691-84ea-da7ffcb304e0

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Heartstopper Heartstopper ()

Smash an enemy's chest in and possibly inflict Chest Trauma Chest Trauma.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).