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Jara: Difference between revisions

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(Created page with "{{Infobox creature | name = Fist Jara | image = <gallery> Jara.png|In-game Transforming Jara.png|Transforming Portrait Jara.png|Portrait </gallery> | race = Human | class = Wizard | archetype = Flaming Fist Wizard | faction = Cult of the Absolute | level = 10 | size = Medium | type = Humanoid | e hp = 40 | hp = 43 | t hp = 45 | ac = 11 | movement m = 9 | weight kg = 75 | str = 8 | dex = 13 | con = 16 | int = 20 | wis = 10 | cha = 12 | conditions = Mag...")
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Revision as of 08:17, 23 October 2024

Fist Jara is human Flaming Fist patron of Sharess' Caress in Wyrm's Crossing. She has a tadpole, and will transform into a Mind flayer upon encountering the party.

Involvement

Jara can first be seen in Naoise Nallinto Naoise Nallinto's room, getting ready for a makeout session with her. Upon being approached by the party, an extended cutscene will begin in which Jara recognizes the party and is commanded to transform into a Mind Flayer by the Netherbrain, beginning combat.

Combat

Jara has both her regular abilities and mind flayer abilities:

Attacks and abilities

Mind Blast.webp
Mind Blast Mind Blast ()

Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.

INT Save
AoE: 14 m / 47 ft (Cone)
Recharge: Long rest
Fly Illithid Power.webp
Levitate (Illithid Power) Levitate (Illithid Power) ()
Float effortlessly to a destination.
 Range: 18 m / 60 ft
Recharge: Per Turn
Generic Physical.webp
Tentacle Whip Tentacle Whip ()
D10 Psychic.png 2d10 + 4 (6~24) Damage TypesPsychic

Lash out with your tentacles and possibly Stun your target.

INT Save
 Melee: 1.5 m / 5  ft
Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Melf's Acid Arrow.webp
Melf's Acid Arrow Melf's Acid Arrow ()
D4 Acid.png 4d4 (4~16) Damage TypesAcid

Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

 Range: 18 m / 60 ft
See Invisibility.webp
See Invisibility See Invisibility ()
Become able to see Invisible Invisible creatures, and possibly reveal them to others.
DEX Save
 Range: Self
Blight.webp
Blight Blight ()
D8 Necrotic.png 8d8 (8~64) Damage TypesNecrotic

Deals 8d8Damage TypesNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.

CON Save
 Range: 9 m / 30 ft
Conjure Elemental Fire Elemental.webp
Conjure Elemental: Fire Elemental Conjure Elemental: Fire Elemental ()
The fire elemental can use Smouldering Touch Smouldering Touch, Erupting Cinder Erupting Cinder, and can make your foes Burn Burn.
 Range: 18 m / 60 ft
Counterspell.webp
Counterspell Counterspell ()

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

Slow.webp
Slow Slow ()
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS Save
 Range: 18 m / 60 ft

Loot