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Stalker Svignee: Difference between revisions

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{{CharacterInfo
{{Infobox creature
|title        = Death Knight
| name = Stalker Svignee
|name         = Stalker Svignee
| image = <gallery>
|file        = Stalker Swignee Model.png
Stalker Swignee Model.png|Model
|STR          = 20
Portrait Stalker Svignee.png|Portrait
|DEX          = 11
</gallery>
|CON          = 20
| imagesize = 0.6
|INT          = 12
| race = [[Death Knight]]
|WIS          = 16
| size = Medium
|CHA          = 18
| type = Undead
|str save    = y
| ac = 20
|dex save    =  
| e hp = 162
|con save    = y
| hp = 238
|int save    =  
| t hp = 309
|wis save    = y
| movement m = 9
|cha save    =  
| weight kg = 80
|level        = 12
| level = 12
|race        = Death knight
| str = 20
|type        = Undead
| dex = 11
|HP          = 309
| con = 20
|AC          = 20
| int = 12
|speed        = 9m / 30ft
| wis = 16
|size        = Medium
| cha = 18
|weight      = 80kg / 177lbs
| str save prof = y
|proficiency  =  
| con save prof = y
|initiative  =  
| wis save prof = y
|conditions   =  
| con save extra = +1
|passive      = {{PAS|Opportunity Attack}}
| resistances = Necrotic immunity, Poison immunity
{{PAS|Darkvision}}
 
{{PAS|Improved Extra Attack}}
| conditions = Marshal Undead
{{PAS|Magic Resistance}}
 
{{PAS|Parry}}
| passives = Opportunity Attack, Darkvision, Improved Extra Attack, Magic Resistance, Parry, Revenant's Ire, Riposte (passive feature)
{{PAS|Revenant's Ire}}
{{PAS|Riposte}}
|bludgeoning  =
|piercing    =
|slashing    =
|acid        =
|cold        =
|fire        =
|force        =
|lightning    =
|necrotic    = immune
|poison      = immune
|psychic      =
|radiant      =
|thunder      =
|magic        =
|class        =
|background  =
|location    = [[The High Hall|Upper City Sewers]]
|faction      =
|family      =
|allies      =
|enemies      =
|exp          =
|va          =
|alt-name    = Model
|alt-file    =
}}
}}
'''Stalker Svignee''' is [[Death knight]] NPC who appears in [[The High Hall|Upper City Sewers]]. He is always hostile on sight.
'''Stalker Svignee''' is a [[Death Knight]] NPC that appears in [[The High Hall|Upper City Sewers]].  
 
== Involvement ==
Stalker Svignee is always hostile on sight. Defeating it allows the party to obtain a valuable {{SmRarityItem|Potion of Angelic Slumber}}.
 
==Combat==
=== Attacks and abilities ===
{{feature box|Staggering Smite}}
{{feature box|Hellfire Orb}}
{{feature box|Searing Smite}}
{{feature box|Compelled Duel}}
 
=== Loot ===
*{{MdRarityItem|Potion of Angelic Slumber}}
*{{MdRarityItem|Plate Armour}}
*{{MdRarityItem|Longsword}}
*{{MdRarityItem|Wooden Shield}}
*{{MdRarityItem|Helmet}}
 
{{Upper City|state=expanded}}
[[Category:Death Knights]]
[[Category:Undead]]
[[Category:Characters]]
[[Category:Characters in Act Three]]
[[Category:Characters in the Upper City]]

Latest revision as of 18:41, 16 October 2024

Stalker Svignee is a Death Knight NPC that appears in Upper City Sewers.

Involvement[edit | edit source]

Stalker Svignee is always hostile on sight. Defeating it allows the party to obtain a valuable Potion of Angelic Slumber.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Staggering Smite.webp
Staggering Smite Staggering Smite ()
Normal weapon damage +
D6 Psychic.png 4d6 (4~24) Damage TypesPsychic

Possibly Stagger Stagger your target. It can't take reactions and is more likely to miss.

WIS Save
 Range: Normal weapon range
Fireball.webp
Hellfire Orb Hellfire Orb ()
D6 Fire.png 20d6 (20~120) Damage TypesFire

Hurl an exploding ball of hellfire that damages all nearby creatures and objects.

Hellfire burns with more fervour than any mortal flame, ignoring Resistance and Immunity to Fire damage.

DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Recharge: Per Battle
Searing Smite.webp
Searing Smite Searing Smite ()
Normal weapon damage +
D6 Fire.png 1d6 (1~6) Damage TypesFire

Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Damage TypesFire damage and marks the target with Searing Smite Searing Smite.

 Range: Normal weapon range
Compelled Duel.webp
Compelled Duel Compelled Duel ()
Force an enemy to attack only you, giving it Disadvantage Icon.png Disadvantage against other targets.
WIS Save
 Range: 9 m / 30 ft

Loot[edit | edit source]