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Abyss Beckoners: Difference between revisions
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(Added note that flying ghouls and Danse Macabre ghouls are immune to the madness caused by these gloves.) |
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{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage --> | {{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage --> | ||
| image = Gloves Leather F Faded.png | | image = Gloves Leather F Faded.png | ||
| controller icon = Gloves Leather F Unfaded.png | |||
| icon = Gloves Leather F Unfaded Icon.png | | icon = Gloves Leather F Unfaded Icon.png | ||
| description = The {{very rare|Abyss Beckoners}} are a very rare pair of gloves that improve the [[Resistance|damage resistance]] of summons at the risk of driving them | | description = The {{very rare|Abyss Beckoners}} are a very rare pair of [[Handwear|gloves]] that improve the [[Resistance|damage resistance]] of summons at the risk of driving them [[Demonspirit Madness (Condition)|Mad]]. | ||
| quote = Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps. | | quote = Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps. | ||
| type = Gloves <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | | type = Gloves <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | ||
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| uid = MAG_Zhentarim_Demonspirit_Gloves | | uid = MAG_Zhentarim_Demonspirit_Gloves | ||
| uuid = 7ef359b6-79af-4414-99bc-f93bc5eeed77 (not working) | | uuid = 7ef359b6-79af-4414-99bc-f93bc5eeed77 (not working) | ||
| | | passives = Demonspirit Aura | ||
| special = | |||
| where to find = | | where to find = Inside a locked chest in a cell. | ||
Inside a locked chest in a cell | | where to find location = Zhentarim Basement | ||
| notes = * [[Flying Ghoul (Animate Dead)|Ghouls]] summoned through {{SAI|Danse Macabre}} or {{SAI|Animate Dead: Flying Ghoul}} are immune to {{Cond|Demonspirit Madness}} | | where to find x = 306 | ||
| where to find y = -170 | |||
| notes = * [[Flying Ghoul (Animate Dead)|Ghouls]] summoned through {{SAI|Danse Macabre}}, {{SAI|Animate Dead: Ghoul}}, or {{SAI|Animate Dead: Flying Ghoul}} are immune to {{Cond|Demonspirit Madness}}. | |||
}} | }} | ||
==Gallery== | |||
<gallery heights="400"> | |||
Abyss beckoners dyed.png|[[Dye]]d variations | |||
</gallery> |
Latest revision as of 12:44, 14 October 2024
The Abyss Beckoners are a very rare pair of gloves that improve the damage resistance of summons at the risk of driving them Mad.
Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps.
Properties
- Rarity: Very Rare
- Weight: 0.5 kg / 1 lb
- Price: 450 gp
-
UID
MAG_Zhentarim_Demonspirit_GlovesUUID
7ef359b6-79af-4414-99bc-f93bc5eeed77 (not working)
Special
The wearer of this item gains:
- The wearer's summoned creatures have resistance to all damage except Psychic damage.
At the start of the summoned creatures turn, it must succeed a Wisdom saving throw or be driven .
Where to find
- Zhentarim Basement X: 306 Y: -170: Inside a locked chest in a cell.
Notes
- Ghouls summoned through , , or are immune to .
Gallery[edit | edit source]
Dyed variations