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Minthara/Combat: Difference between revisions
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| wis save prof = yes | | wis save prof = yes | ||
| cha save prof = yes | | cha save prof = yes | ||
| conditions = Aura of Protection | | str save extra = +3 | ||
| dex save extra = +3 | |||
| con save extra = +3 | |||
| int save extra = +3 | |||
| wis save extra = +3 | |||
| cha save extra = +3 | |||
| conditions = Aura of Protection (Aura) | |||
| passives = Charm, Dual Wielder, Dual Wielder: Bonus Armour Class, Defence, Divine Health, Drow Weapon Training, Extra Attack, Favourable Beginnings, Fey Ancestry, Focused Stride @ Boots of Striding, Opportunity Attack, Psionic Backlash, Stealthy @ Spidersilk Armour, Superior Darkvision, Xyanyde's Fire @ Xyanyde | | passives = Charm, Dual Wielder, Dual Wielder: Bonus Armour Class, Defence, Divine Health, Drow Weapon Training, Extra Attack, Favourable Beginnings, Fey Ancestry, Focused Stride @ Boots of Striding, Opportunity Attack, Psionic Backlash, Stealthy @ Spidersilk Armour, Superior Darkvision, Xyanyde's Fire @ Xyanyde | ||
}} | }} | ||
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== Attacks and abilities == | == Attacks and abilities == | ||
{{feature box|Bless}} | {{feature box|Bless}} | ||
{{feature_box|Concentrated Blast}} | {{feature_box|Concentrated Blast}} | ||
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{{feature box|Lay on Hands: Greater Healing}} | {{feature box|Lay on Hands: Greater Healing}} | ||
{{feature box|Misty Step}} | {{feature box|Misty Step}} | ||
{{feature_box|Soul Branding}} | |||
{{feature box|Vow of Enmity}} | {{feature box|Vow of Enmity}} | ||
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It is best to prioritize or incapacitate her quickly. Her nearby goblin allies will quickly swarm the party, which might call for use of crowd control spells to manage the dangers. The room has a big chasm drop in the middle, which can be utilised to shove enemies into it for an easy kill, albeit losing all their loot. The bridge over the chasm that connects the library and the war table areas can also be collapsed by attacking its wooden supports, preventing reinforcements from arriving as easily, or preventing Minthara from closing the distance if engaged at range. | It is best to prioritize or incapacitate her quickly. Her nearby goblin allies will quickly swarm the party, which might call for use of crowd control spells to manage the dangers. The room has a big chasm drop in the middle, which can be utilised to shove enemies into it for an easy kill, albeit losing all their loot. The bridge over the chasm that connects the library and the war table areas can also be collapsed by attacking its wooden supports, preventing reinforcements from arriving as easily, or preventing Minthara from closing the distance if engaged at range. | ||
Finally, Minthara can be killed effortlessly by agreeing to raid the grove during dialogue. Once the deal is struck, she will move to marshal the goblins, eventually crossing the wooden bridge above the chasm. This will give the party an opportunity to collapse the bridge under her, killing her instantly, but her loot will be lost as a result. | Finally, Minthara can be killed effortlessly by agreeing to raid the grove during dialogue. Once the deal is struck, she will move to marshal the goblins, eventually crossing the wooden bridge above the chasm. This will give the party an opportunity to collapse the bridge under her, killing her instantly, but her loot will be lost as a result. {{em|(Except the {{ItemIcon|name=Spider's Lyre|uid=UNI_SCL_SpidersLyre|size=25|show_name=true|show_rarity=true|no_padding=true}}, which respawns on the nearby ledge after a long rest.)}} | ||
== Loot == | == Loot == | ||
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* {{MdRarityItem|Mind Flayer Parasite Specimen}} - if killed | * {{MdRarityItem|Mind Flayer Parasite Specimen}} - if killed | ||
* {{MdRarityItem|Minthara's At-Ease Clothes}} | * {{MdRarityItem|Minthara's At-Ease Clothes}} | ||
* {{MdRarityItem|Tasteful Boots|override_icon=Generated_ARM_Camp_Shoes_Minthara_Unfaded.png|override_rarity=common|Minthara's Tasteful Boots}} | |||
* {{MdRarityItem|Minthara's Underwear}} - if knocked out | * {{MdRarityItem|Minthara's Underwear}} - if knocked out | ||
* {{MdRarityItem|Spider's Lyre}} | * {{MdRarityItem|Spider's Lyre}} | ||
* {{MdRarityItem|Spidersilk Armour}} | * {{MdRarityItem|Spidersilk Armour}} | ||
* {{MdRarityItem|Supply Pack}} - if killed | * {{MdRarityItem|Supply Pack}} - if killed | ||
* {{MdRarityItem|Xyanyde}} | * {{MdRarityItem|Xyanyde}} | ||
{{div col end}} | {{div col end}} | ||
{{clear}} | {{clear}} |
Latest revision as of 21:44, 12 October 2024
Overview | Approval | Banter | Romance | Combat |
Attacks and abilities[edit | edit source]
Allies[edit | edit source]
- Rozzak
- Sazza (if alive and freed during )
- Scrying Eye
- Skrut
- Zurga (if patrolling nearby)
Encounter details[edit | edit source]
Accompanied by Rozzak and Skrut, Minthara will be found at the war table at the north-eastern corner of the Shattered Sanctum X: 333 Y: 42, planning her attack on the Emerald Grove. Sazza may join her at the table, if alive and freed beforehand. A Scrying Eye will patrol the area between the library and the war table, and any hostile action will alert the eye which in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, will be the most reliable solution. Near the war table, overlooking the north-most chasm, is a war drum. Hostile goblins will attempt to use it to alert allies in a big radius, including the entire Dror Ragzlin throne room. Zurga may also join if she was patrolling nearby when the combat started. It might be best to stealthily destroy the drum before the fight begins.
Minthara can cast an array of Paladin and general spells: her signature to buff herself or an ally, as well as to teleport, to incapacitate enemies, on her allies, on an enemy, and to restore a large portion of health to her or to an ally. She may also encase the target in Faerie Fire on a miss, once per short rest, thanks to her mace Xyanyde, while having immunity to being pushed or knocked Prone while concentrating, thanks to her Boots of Striding. Wielding a weapon in each hand and sporting an , she can cast up to 3 times in one turn, making her a formidable foe.
Tactics[edit | edit source]
It is best to prioritize or incapacitate her quickly. Her nearby goblin allies will quickly swarm the party, which might call for use of crowd control spells to manage the dangers. The room has a big chasm drop in the middle, which can be utilised to shove enemies into it for an easy kill, albeit losing all their loot. The bridge over the chasm that connects the library and the war table areas can also be collapsed by attacking its wooden supports, preventing reinforcements from arriving as easily, or preventing Minthara from closing the distance if engaged at range.
Finally, Minthara can be killed effortlessly by agreeing to raid the grove during dialogue. Once the deal is struck, she will move to marshal the goblins, eventually crossing the wooden bridge above the chasm. This will give the party an opportunity to collapse the bridge under her, killing her instantly, but her loot will be lost as a result. (Except the Spider's Lyre, which respawns on the nearby ledge after a long rest.)
Loot[edit | edit source]
Minthara can be killed and looted. She will have the same items as her starting equipment, except for her underwear. If knocked unconscious, she will drop the underwear, but no Mind Flayer Parasite Specimen and no supply pack.
If all equipment and clothing is looted from her and she is left unconscious, she will reappear in Act 2 at Moonrise Towers in a new set of camp clothes including camp shoes and underwear.