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Minthara/Combat: Difference between revisions

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| wis save prof = yes
| wis save prof = yes
| cha save prof = yes
| cha save prof = yes
| conditions = Aura of Protection
| str save extra = +3
| passives = Dual Wielder, Dual Wielder: Bonus Armour Class, Defence, Divine Health, Drow Weapon Training, Extra Attack, Fey Ancestry, Focused Stride @ Boots of Striding, Opportunity Attack, Stealthy @ Spidersilk Armour, Superior Darkvision, Xyanyde's Fire @ Xyanyde
| dex save extra = +3
| con save extra = +3
| int save extra = +3
| wis save extra = +3
| cha save extra = +3
| conditions = Aura of Protection (Aura)
| passives = Charm, Dual Wielder, Dual Wielder: Bonus Armour Class, Defence, Divine Health, Drow Weapon Training, Extra Attack, Favourable Beginnings, Fey Ancestry, Focused Stride @ Boots of Striding, Opportunity Attack, Psionic Backlash, Stealthy @ Spidersilk Armour, Superior Darkvision, Xyanyde's Fire @ Xyanyde
}}
}}
This page focuses on [[Minthara|Minthara's]] behavior during turn-based combat gameplay.
This page focuses on [[Minthara|Minthara's]] behavior during turn-based combat gameplay.


== Attacks and abilities ==
== Attacks and abilities ==
=== Signature ===
{{feature box|Soul Branding}}
=== Spells ===
{{feature box|Bless}}
{{feature box|Bless}}
{{feature_box|Concentrated Blast}}
{{feature box|Divine Smite (reaction)}}
{{feature box|Divine Smite (reaction)}}
{{feature box|Faerie Fire}}
{{feature box|Faerie Fire}}
Line 42: Line 46:
{{feature box|Lay on Hands: Greater Healing}}
{{feature box|Lay on Hands: Greater Healing}}
{{feature box|Misty Step}}
{{feature box|Misty Step}}
{{feature_box|Soul Branding}}
{{feature box|Vow of Enmity}}
{{feature box|Vow of Enmity}}
== Allies ==
* {{CharLink|Rozzak}}
* {{CharLink|Sazza}} (if alive and freed during {{Quest|Save the Goblin Sazza}})
* {{CharLink|Scrying Eye}}
* {{CharLink|Skrut}}
* {{CharLink|Zurga}} (if patrolling nearby)


==Encounter details==
==Encounter details==
Accompanied by [[Rozzak]] and [[Skrut]], Minthara will be found at the war table at the north-eastern corner of the [[Shattered Sanctum]] {{Coords|333|42}}, planning her attack on the [[Emerald Grove]]. [[Sazza]] may join her at the table, if alive and freed beforehand. A [[Scrying Eye]] will patrol the area between the library and the war table, and any hostile action will alert the eye which in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, will be the most reliable solution. Near the war table, overlooking the north-most chasm, is a [[Goblin Camp#War Drum:|war drum]]. Hostile goblins will attempt to use it to alert allies in a big radius, including the entire [[Dror Ragzlin]] throne room. [[Zurga]] may also join if she was patrolling nearby when the combat started. It might be best to stealthily destroy the drum before the fight begins.
Accompanied by [[Rozzak]] and [[Skrut]], Minthara will be found at the war table at the north-eastern corner of the [[Shattered Sanctum]] {{Coords|333|42}}, planning her attack on the [[Emerald Grove]]. [[Sazza]] may join her at the table, if alive and freed beforehand. A [[Scrying Eye]] will patrol the area between the library and the war table, and any hostile action will alert the eye which in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, will be the most reliable solution. Near the war table, overlooking the north-most chasm, is a [[Goblin Camp#War Drum:|war drum]]. Hostile goblins will attempt to use it to alert allies in a big radius, including the entire [[Dror Ragzlin]] throne room. [[Zurga]] may also join if she was patrolling nearby when the combat started. It might be best to stealthily destroy the drum before the fight begins.


Minthara can cast an array of [[Paladin]] and general spells: her signature [[Soul Branding]] to buff herself or an ally, as well as [[Misty Step]] to teleport, [[Hold Person]] to incapacitate enemies, [[Bless]] on her allies, [[Vow of Enmity]] on an enemy, and [[Lay on Hands: Greater Healing]] to restore a large portion of health to her or to an ally. She may also encase the target in [[Faerie Fire (Condition)|Faerie Fire]] on a miss, once per short rest, thanks to her mace [[Xyanyde]], while having immunity to being pushed or knocked [[Prone (Condition)|Prone]] while [[concentrating]], thanks to her [[Boots of Striding]]. Wielding a weapon in each hand and sporting an [[Extra Attack|extra attack]], she can cast [[Divine Smite (reaction)|Divine Smite]] up to 3 times in one turn, making her a formidable foe.
Minthara can cast an array of [[Paladin]] and general spells: her signature {{SAI|Soul Branding}} to buff herself or an ally, as well as {{SAI|Misty Step}} to teleport, {{SAI|Hold Person}} to incapacitate enemies, {{SAI|Bless}} on her allies, {{SAI|Vow of Enmity}} on an enemy, and {{SAI|Lay on Hands: Greater Healing}} to restore a large portion of health to her or to an ally. She may also encase the target in [[Faerie Fire (Condition)|Faerie Fire]] on a miss, once per short rest, thanks to her mace {{SmRarityItem|Xyanyde}}, while having immunity to being pushed or knocked [[Prone (Condition)|Prone]] while [[concentrating]], thanks to her {{SmRarityItem|Boots of Striding}}. Wielding a weapon in each hand and sporting an {{SAI|Extra Attack|extra attack}}, she can cast {{SAI|Divine Smite}} up to 3 times in one turn, making her a formidable foe.
 
It is best to prioritise or incapacitate her quickly. Her nearby goblin allies will quickly swarm the party, which might call for use of crowd control spells to manage the dangers. The room has a big chasm drop in the middle, which can be utilised to shove enemies into it for an easy kill, albeit losing all their loot. The bridge over the chasm that connects the library and the war table areas can also be collapsed by attacking its wooden supports, preventing reinforcements from arriving as easily, or preventing Minthara from closing the distance if engaged at range.
 
Finally, Minthara can be killed effortlessly by agreeing to raid the grove during dialogue. Once the deal is struck, she will move to marshal the goblins, eventually crossing the wooden bridge above the chasm. This will give the party an opportunity to collapse the bridge under her, killing her instantly, but her loot will be lost as a result.


If recruited, Minthara starts as a level 1 Paladin, ready to advance in level.
==Tactics==
It is best to prioritize or incapacitate her quickly. Her nearby goblin allies will quickly swarm the party, which might call for use of crowd control spells to manage the dangers. The room has a big chasm drop in the middle, which can be utilised to shove enemies into it for an easy kill, albeit losing all their loot. The bridge over the chasm that connects the library and the war table areas can also be collapsed by attacking its wooden supports, preventing reinforcements from arriving as easily, or preventing Minthara from closing the distance if engaged at range.


== Nearby allies ==
Finally, Minthara can be killed effortlessly by agreeing to raid the grove during dialogue. Once the deal is struck, she will move to marshal the goblins, eventually crossing the wooden bridge above the chasm. This will give the party an opportunity to collapse the bridge under her, killing her instantly, but her loot will be lost as a result. {{em|(Except the {{ItemIcon|name=Spider's Lyre|uid=UNI_SCL_SpidersLyre|size=25|show_name=true|show_rarity=true|no_padding=true}}, which respawns on the nearby ledge after a long rest.)}}
* {{CharLink|Rozzak}}
* {{CharLink|Sazza}} - if alive and freed during {{Quest|Save the Goblin Sazza}}
* {{CharLink|Scrying Eye}}
* {{CharLink|Skrut}}
* {{CharLink|Zurga}} - if patrolling nearby


== Loot ==
== Loot ==
Line 67: Line 71:
If all equipment and clothing is looted from her and she is left unconscious, she will reappear in Act 2 at Moonrise Towers in a new set of camp clothes including camp shoes and underwear.  
If all equipment and clothing is looted from her and she is left unconscious, she will reappear in Act 2 at Moonrise Towers in a new set of camp clothes including camp shoes and underwear.  
{{div col}}
{{div col}}
* {{MdRarityItem|Alchemy Pouch}}
* {{MdRarityItem|Boots of Striding}}
* {{MdRarityItem|Camp Supply Sack}}
* {{MdRarityItem|Camp Supply Sack}}
* {{MdRarityItem|Alchemy Pouch}}
* {{MdRarityItem|Xyanyde}}
* {{MdRarityItem|Mace}}
* {{MdRarityItem|Dagger}}
* {{MdRarityItem|Dagger}}
* {{MdRarityItem|Spidersilk Armour}}
* {{MdRarityItem|Boots of Striding}}
* {{MdRarityItem|Drow Leather Gloves}}
* {{MdRarityItem|Drow Leather Gloves}}
* {{MdRarityItem|Mace}}
* {{MdRarityItem|Mind Flayer Parasite Specimen}} - if killed
* {{MdRarityItem|Minthara's At-Ease Clothes}}
* {{MdRarityItem|Minthara's At-Ease Clothes}}
* {{MdRarityItem|Tasteful Boots|uid=ARM_Camp_Shoes_Minthara}}
* {{MdRarityItem|Tasteful Boots|override_icon=Generated_ARM_Camp_Shoes_Minthara_Unfaded.png|override_rarity=common|Minthara's Tasteful Boots}}
* {{MdRarityItem|Minthara's Underwear}} - if knocked out
* {{MdRarityItem|Minthara's Underwear}} - if knocked out
* {{MdRarityItem|Spider's Lyre}}
* {{MdRarityItem|Spidersilk Armour}}
* {{MdRarityItem|Supply Pack}} - if killed
* {{MdRarityItem|Supply Pack}} - if killed
* {{MdRarityItem|Mind Flayer Parasite Specimen}} - if killed
* {{MdRarityItem|Xyanyde}}
* {{MdRarityItem|Spider's Lyre}}
{{div col end}}
{{div col end}}
{{clear}}
{{clear}}

Latest revision as of 21:44, 12 October 2024

This page focuses on Minthara's behavior during turn-based combat gameplay.

Attacks and abilities[edit | edit source]

Bless.webp
Bless Bless ()
Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Concentrated Blast.webp
Concentrated Blast Concentrated Blast ()
D6 Psychic.png 3d6 (3~18) Damage TypesPsychic
+
D6 Healing.png 3d6 (3~18) hit points

You must be concentrating on another spell to cast this. If the target was concentrating, you heal as much as the damage that was dealt to it.

The spell you were concentrating on will end.

 Range: 9 m / 30 ft
Recharge: Per Turn
Divine Smite.webp
Divine Smite Divine Smite
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant
+
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS, increased by 1d8Damage TypesRadiant when attacking Fiends or Undead.

Faerie Fire.webp
Faerie Fire Faerie Fire ()
All targets within the light turn visible, and Attack rolls against them have Advantage Icon.png Advantage.
DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Hold Person.webp
Hold Person Hold Person ()
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.
WIS Save
 Range: 18 m / 60 ft
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Soul Branding.webp
Soul Branding Soul Branding ()

Bestow the Absolute's flames on a creature. Its movement speed increases by 5 m / 17 ft and its next attack deals an additional 2d4 + 1Damage TypesFire damage.

This condition ends upon landing a successful attack.

 Range: 12 m / 40 ft
Vow of Enmity.webp
Vow of Enmity Vow of Enmity ()
Gain Advantage Icon.png Advantage on Attack Rolls against an enemy.
 Range: 3 m / 10 ft

Allies[edit | edit source]

Encounter details[edit | edit source]

Accompanied by Rozzak and Skrut, Minthara will be found at the war table at the north-eastern corner of the Shattered Sanctum X: 333 Y: 42, planning her attack on the Emerald Grove. Sazza may join her at the table, if alive and freed beforehand. A Scrying Eye will patrol the area between the library and the war table, and any hostile action will alert the eye which in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, will be the most reliable solution. Near the war table, overlooking the north-most chasm, is a war drum. Hostile goblins will attempt to use it to alert allies in a big radius, including the entire Dror Ragzlin throne room. Zurga may also join if she was patrolling nearby when the combat started. It might be best to stealthily destroy the drum before the fight begins.

Minthara can cast an array of Paladin and general spells: her signature Soul Branding Soul Branding to buff herself or an ally, as well as Misty Step Misty Step to teleport, Hold Person Hold Person to incapacitate enemies, Bless Bless on her allies, Vow of Enmity Vow of Enmity on an enemy, and Lay on Hands: Greater Healing Lay on Hands: Greater Healing to restore a large portion of health to her or to an ally. She may also encase the target in Faerie Fire on a miss, once per short rest, thanks to her mace Xyanyde, while having immunity to being pushed or knocked Prone while concentrating, thanks to her Boots of Striding. Wielding a weapon in each hand and sporting an extra attack extra attack, she can cast Divine Smite Divine Smite up to 3 times in one turn, making her a formidable foe.

Tactics[edit | edit source]

It is best to prioritize or incapacitate her quickly. Her nearby goblin allies will quickly swarm the party, which might call for use of crowd control spells to manage the dangers. The room has a big chasm drop in the middle, which can be utilised to shove enemies into it for an easy kill, albeit losing all their loot. The bridge over the chasm that connects the library and the war table areas can also be collapsed by attacking its wooden supports, preventing reinforcements from arriving as easily, or preventing Minthara from closing the distance if engaged at range.

Finally, Minthara can be killed effortlessly by agreeing to raid the grove during dialogue. Once the deal is struck, she will move to marshal the goblins, eventually crossing the wooden bridge above the chasm. This will give the party an opportunity to collapse the bridge under her, killing her instantly, but her loot will be lost as a result. (Except the Spider's Lyre, which respawns on the nearby ledge after a long rest.)

Loot[edit | edit source]

Minthara can be killed and looted. She will have the same items as her starting equipment, except for her underwear. If knocked unconscious, she will drop the underwear, but no Mind Flayer Parasite Specimen and no supply pack.

If all equipment and clothing is looted from her and she is left unconscious, she will reappear in Act 2 at Moonrise Towers in a new set of camp clothes including camp shoes and underwear.