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Poison Set: Difference between revisions
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* {{MdRarityItem|Poisoner's Ring}}: Grants {{SAI|Virulent Venom}}, an ability that makes a target [[Vulnerable]] to {{DamageType|Poison}} damage. | * {{MdRarityItem|Poisoner's Ring}}: Grants {{SAI|Virulent Venom}}, an ability that makes a target [[Vulnerable]] to {{DamageType|Poison}} damage. | ||
* {{MdRarityItem|Poisoner's Robe}}: Deal additional poison damage when dealing poison damage with spells. | * {{MdRarityItem|Poisoner's Robe}}: Deal additional poison damage when dealing poison damage with spells. | ||
* {{MdRarityItem|Staff of Crones}}: cast {{SAI|Ray of Sickness}} once per short rest. | |||
* {{MdRarityItem|Syringe (+1)}}: may use the {{SAI|Inject Nostrum}} weapon action once per short rest. Bugged; the weapon action does not appear for the player. | * {{MdRarityItem|Syringe (+1)}}: may use the {{SAI|Inject Nostrum}} weapon action once per short rest. Bugged; the weapon action does not appear for the player. | ||
[[Category:Equipment sets]] | [[Category:Equipment sets]] |
Revision as of 15:52, 8 October 2024
The Poisoner's set is a set of equipment that helps the user do Poison damage. It consists of the following pieces:
- Argument Solver: Grants the wielder the weapon action, which deals extra Poison damage and creates a poison cloud.
- Armour of the Sporekeeper: May use and once per long rest. Circle of Spores druids only.
- Broodmother's Revenge: Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional 1d6Poison.
- Derivation Cloak: Heal for 1d4hit points when Poisoning a foe.
- Handmaiden's Mace: deal an additional 1d6Poison damage.
- Infernal Mace: deal an additional 3Poison damage.
- Infernal Spear: deal an additional 3Poison damage.
- Poisoner's Gloves: Can inflict when dealing poison damage.
- Poisoner's Ring: Grants , an ability that makes a target Vulnerable to Poison damage.
- Poisoner's Robe: Deal additional poison damage when dealing poison damage with spells.
- Staff of Crones: cast once per short rest.
- Syringe (+1): may use the weapon action once per short rest. Bugged; the weapon action does not appear for the player.