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Flesh to Gold: Difference between revisions
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(Using FtG tends to break the game if the target is story-relevant as they can no longer be killed or talked to.) |
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{{See also|Flesh to Stone}} | |||
{{SpellPage | {{SpellPage | ||
| name = Flesh to Gold | | name = Flesh to Gold | ||
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| granted by items = Signed Trade Visa | | granted by items = Signed Trade Visa | ||
| summary = Trap a target and turn it into gold after 3 turns. | | summary = Trap a target and turn it into gold after 3 turns. | ||
| description = {{Cond|Restrained|Restrain}} a target and, after 3 rounds, the target becomes inactive solid gold until the spell ends. The target will {{Cond|Petrified|Petrify}} if it does not suceed its [[Saving Throw]] within 3 turns. {{notes}} | | description = {{Cond|Restrained|Restrain}} a target and, after 3 rounds, the target becomes inactive solid gold until the spell ends. | ||
| extra description = The target will {{Cond|Petrified|Petrify}} if it does not suceed its [[Saving Throw]] within 3 turns. {{notes}} | |||
| cost = action, spell6 | | cost = action, spell6 | ||
| attack roll = | | attack roll = | ||
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| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = | | condition = Turned to Gold | ||
| condition duration = Permanent | | condition duration = Permanent | ||
| condition save = | | condition save = CON | ||
| condition dc = caster | |||
| area = | | area = | ||
| area category = | | area category = | ||
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** '''Flesh to Gold: Stage 2:''' Affected entity cannot move as its body is turning to gold. | ** '''Flesh to Gold: Stage 2:''' Affected entity cannot move as its body is turning to gold. | ||
** '''Flesh to Gold: Stage 3:''' Affected entity cannot move as its body enters the final stage of goldification. | ** '''Flesh to Gold: Stage 3:''' Affected entity cannot move as its body enters the final stage of goldification. | ||
* Despite the description stating the effect is 'temporary,' petrification from this spell is indeed permanent until the target is cured by [[Basilisk Oil]] or a spell such as [[Greater Restoration]]. | |||
| video = | | video = | ||
}} | }} |
Latest revision as of 07:35, 29 September 2024
See also: Flesh to Stone
Flesh to Gold is a level 6 transmutation spell. Trap a target and turn it into gold after 3 turns.
Description
a target and, after 3 rounds, the target becomes inactive solid gold until the spell ends.
The target will if it does not suceed its Saving Throw within 3 turns. [See Notes]
Properties
- Cost
- Action + Level 6 Spell Slot
- Details
- CON Save
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Turned to Gold
Duration: Permanent
Spell save DC Constitution saving throw
- Turned to gold. Can't move or take actions, bonus actions, or reactions.
How to learn
Notes
- Can only be used once by consuming the Signed Trade Visa. Using it might bring unexpected (run-ending) consequences if certain characters can't die. This spell cannot be copied to a Wizard's spellbook. However, an equivalent spell, , can be learned by level 11 Wizards and Warlocks.
- Does not consume a spell slot when used, only an Action.
- The target must fail four Saving throws in total in order to turn to gold. Each turn the target fails a saving throw, it will progress to a new stage of the Flesh to Gold debuff, all of which are identical in effect to :
- Flesh to Gold: Stage 1: Affected entity cannot move as its body begins to turn to gold over the course of 3 turns.
- Flesh to Gold: Stage 2: Affected entity cannot move as its body is turning to gold.
- Flesh to Gold: Stage 3: Affected entity cannot move as its body enters the final stage of goldification.
- Despite the description stating the effect is 'temporary,' petrification from this spell is indeed permanent until the target is cured by Basilisk Oil or a spell such as Greater Restoration.