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* Spells that do not use attacks, such as [[Magic Missile]], do not benefit from this ability.
* Spells that do not use attacks, such as [[Magic Missile]], do not benefit from this ability.
* The self-damage each round does still induce [[Concentration]] checks if you are using a [[Concentration]] spell. If you want to use a particularly important one like [[Haste]] alongside Psionic Overload, it would be better to have an ally cast that spell on you.
* The self-damage each round does still induce [[Concentration]] checks if you are using a [[Concentration]] spell. If you want to use a particularly important one like [[Haste]] alongside Psionic Overload, it would be better to have an ally cast that spell on you.
* The self-damage breaks {{SAI|Sanctuary}} on the caster, despite that spell saying it breaks from damaging "another creature".
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[[Category:Illithid Powers]]
[[Category:Illithid Powers]]
[[Category:Sources of Psychic damage]]
[[Category:Sources of Psychic damage]]

Latest revision as of 03:39, 23 September 2024

Psionic Overload.webp

Psionic Overload is an action and Illithid Power. When used, this ability applies the Overloaded With Synaptic Power Overloaded With Synaptic Power condition to the character, which adds an additional 1d4Damage TypesPsychic damage to each of the character's attacks for the next 10 turns, but also deals 1d4Damage TypesPsychic damage to the character at the end of their turn.

Description

Your attacks deal an additional 1d4Damage TypesPsychic damage, but you take 1d4Damage TypesPsychic damage every turn.

Properties

Cost:
Action
Details:
 Range: Self
Recharge: Short rest
Duration: 10 turns

Condition: Overloaded With Synaptic Power

Overloaded With Synaptic Power Overloaded With Synaptic Power

Duration: 10 turns

  • Affected entity deals an additional 1d4Damage TypesPsychic damage with its attacks, but also receives 1d4Damage TypesPsychic damage per turn.

How to learn

Used by creatures: Illithid, Partial-Illithid, and Full-Illithid

Other ways to learn:

Notes

  • The extra damage inflicted is added to weapon and spell attacks, such as Fire Bolt and each individual beam of Eldritch Blast.
  • Spells that do not use attacks, such as Magic Missile, do not benefit from this ability.
  • The self-damage each round does still induce Concentration checks if you are using a Concentration spell. If you want to use a particularly important one like Haste alongside Psionic Overload, it would be better to have an ally cast that spell on you.
  • The self-damage breaks Sanctuary Sanctuary on the caster, despite that spell saying it breaks from damaging "another creature".