15,565
editsMore actions
→Balthazar's in-colony study
No edit summary |
|||
(9 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Location page | |||
| prefix = The | |||
| name = Necrotic Laboratory | |||
| alt name = | |||
| image = Necrotic Laboratory.png | |||
| image description = Necromancer's hexagram in the centre of the lab | |||
| act = two | |||
| summary = It is part of the [[Mind Flayer Colony]] located in the south-east (entrance {{coords|715|-50}}) and connected directly to its other part, [[Morgue]]. | |||
| region prefix = the | |||
| region = Shadow-Cursed Lands | |||
| north = | |||
| west = | |||
| east = | |||
| south = | |||
}} | |||
==General details== | ==General details== | ||
Upon entering the area, a battle with a large number of undead will commence, including: 1× [[Death Shepherd]] (lv.6), 4× [[Winged Horror]] (lv.3), 4× [[Greater Zombie]] (lv.7), and 6× [[Zombie]] (lv.3). During the battle, the Death Shepherd will cast {{SAI|No Rest for the Wicked}} spell, rising two [[Reconstituted Duellist]]s, a [[Reconstituted Marksman]] and a [[Reconstituted Arcanist]] (one of those at a time). | Upon entering the area, a battle with a large number of undead will commence, including: 1× [[Death Shepherd]] (lv.6), 4× [[Winged Horror]] (lv.3), 4× [[Greater Zombie]] (lv.7), and 6× [[Zombie]] (lv.3). During the battle, the Death Shepherd will cast {{SAI|No Rest for the Wicked}} spell, rising two [[Reconstituted Duellist]]s, a [[Reconstituted Marksman]] and a [[Reconstituted Arcanist]] (one of those at a time). | ||
Line 19: | Line 31: | ||
==Balthazar's in-colony study== | ==Balthazar's in-colony study== | ||
To the west of the hexagram is located a small study with a desk and the [[Mind-Archive Interface]] nearby({{coords|699|-117}}). This device allows to talk to brains in green jars found scattered across the colony, through the | To the west of the hexagram is located a small study with a desk and the [[Mind-Archive Interface]] nearby({{coords|699|-117}}). This device allows to talk to brains in green jars found scattered across the colony, through the {{CharLink|Slack-Skinned Head}} installed on it. A journal with Balthazar's notes left on the desk tells that this interface is an invention of [[Enver Gortash]]. | ||
There are eight brain jars available to find and use in the Mind-Archive Interface. Six of them ( | There are eight brain jars available to find and use in the Mind-Archive Interface. Six of them ([[True Mind]], [[Willing Mind]], [[Waking Mind]], [[Butchered Mind]], [[Closed Mind]] and [[Fresh Mind]]) can be found in the colony itself, while two others ([[Dark Mind]] and [[Slave Mind]]) can be picked up on the [[Nautiloid]] in the [[Prologue]]. | ||
Of all those, the only truly useful is the Waking Mind. If spoken to, it | Of all those, the only truly useful is the Waking Mind. If spoken to, it appears to be the brain of a [[Githzerai]] [[Monk]], preserved by mind flayers long ago as a trophy and a delicacy. It can grant a permanent buff to the party member who spoke to it: {{Cond|Githzerai Mind Barrier}}, in exchange for the promise to purge it afterwards. | ||
All other brains will only give dialogue, though some cast a bit of light upon Balthazar's and Gortash's cooperative experiments in creating magically enhanced tadpoles and honing their impact on infested victims. | All other brains will only give dialogue, though some cast a bit of light upon Balthazar's and Gortash's cooperative experiments in creating magically enhanced tadpoles and honing their impact on infested victims. | ||
Also on the desk lay Mol's {{SmRarityItem|Eyepatch}} and a {{SmRarityItem|Resonance Stone}}. Picking up the Eyepatch updates the | Also on the desk lay Mol's {{SmRarityItem|Eyepatch}} and a {{SmRarityItem|Resonance Stone}}. Picking up the Eyepatch updates the {{Quest|Find Mol}} quest. The Resonance Stone radiates magical energy that provides all characters within 9 meters with Steeped in Bliss condition. {{SmRarityItem|Prayer for Forgiveness}} laying nearby gives some hints concerning the history of the [[Dark Urge]] origin. | ||
The last notable items on the desk are two {{SmRarityItem|Rune Slate}} | The last notable items on the desk are two {{SmRarityItem|Rune Slate|Rune Slates}}, each requires a {{Ability check|Arcana|14}} to be read. Unlike slates found on the Nautiloid, here the inscribed text does not appear as a Narrator line, but written on a grey-coloured paper list (similar to a book layout). Both slates tell about the fall of the Illithid Empire and the fate of the Elder Brain managing the colony.{{ref|The texts of the slates appear without any regard to success on said check (''possible bug?''{{verify}}), though banter lines of different characters befit the roll results.}} | ||
== | == Notens and References == | ||
{{notebegin}} | |||
{{Reflist}} | |||
{{noteend}} | |||
{{Mind Flayer Colony}} | {{Mind Flayer Colony}} | ||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Act Two Locations]] | [[Category:Act Two Locations]] |