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The Hollow is a Location within the Emerald Grove in Act One of Baldur's Gate 3. It is the section of the Emerald Grove that most of the tiefling refugees reside in, and the primary way of accessing the Tiefling Hideout.
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| act = one | | act = one | ||
| summary = It is the section of the [[Emerald Grove]] that most of the tiefling refugees reside in, and the primary way of accessing the [[Tiefling Hideout]]. | | summary = It is the section of the [[Emerald Grove]] that most of the tiefling refugees reside in, and the primary way of accessing the [[Tiefling Hideout]]. | ||
| region prefix = the | |||
| region = Emerald Grove | | region = Emerald Grove | ||
|south = Ravaged Beach | |south = Ravaged Beach | ||
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== Overview == | == Overview == | ||
Mechanically, The Hollow serves as a connective hub area for the Emerald Grove. In addition to providing easy access to other areas of the grove, it is also the home to several different traders, as well as several other important characters. It is also one of the locations where {{CharLink|Shadowheart}} and {{CharLink|Wyll}} can be recruited as [[Companion|companions]], provided they haven't already joined the party. | Mechanically, The Hollow serves as a connective hub area for the Emerald Grove. In addition to providing easy access to other areas of the grove, it is also the home to several different traders, as well as several other important characters. It is also one of the locations where {{CharLink|Shadowheart}} and {{CharLink|Wyll}} can be recruited as [[Companion|companions]], provided they haven't already joined the party. | ||
== Interactions == | |||
* Speaking to the tiefling children training to fight. | |||
* Speaking to the man and the child arguing over a stolen locket. | |||
* Speaking to the tiefling child trying to sell goods. | |||
* Speaking to Aradin about why they went to the goblin camp. | |||
* Speaking to the three arguing tieflings about if they should leave or not. | |||
* Speaking to Komira as you head into the Sacred grove about her daughter. | |||
* Speaking to the rat (using {{SAI|Speak with Animals}} who has chipped a tooth on an 'evil thing'. | |||
== Notable Characters == | == Notable Characters == | ||
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{{div_col|colwidth=20em}} | {{div_col|colwidth=20em}} | ||
* {{MdCharLink|Arabella}} - after being saved from {{CharLink|Kagha}} | * {{MdCharLink|Arabella}} - after being saved from {{CharLink|Kagha}} | ||
* {{MdCharLink|Aradin}} | * {{MdCharLink|Aradin Beno}} | ||
* {{MdCharLink|Asharak}} | * {{MdCharLink|Asharak}} | ||
* {{MdCharLink|Barth}} | * {{MdCharLink|Barth}} | ||
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* {{Quest|Rescue the Druid Halsin}} | * {{Quest|Rescue the Druid Halsin}} | ||
* {{Quest|Steal the Sacred Idol}} | * {{Quest|Steal the Sacred Idol}} | ||
== Notable loot == | == Notable loot == | ||
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*{{MdRarityItem|Spellthief}} | *{{MdRarityItem|Spellthief}} | ||
== Hidden treasures == | |||
*The haystack by the two oxen tended by | *The haystack by the two oxen tended by {{CharLink|Toron}}. To reveal this location, party members who are under the effect of {{SAI|Speak with Animals}} may talk to the {{CharLink|Bored Ox|icon=Bored Ox.PNG}} or else pass a {{Ability Check|Perception|7}}. | ||
*Past the oxen, where {{CharLink|Doni}} loiters, there's a pair of {{SmRarityItem|Metallic Gloves}} lying on the horse cart. They can be picked up without it counting as stealing. The locked Travel-Worn Chest right aside the cart is also worth checking. | *Past the oxen, where {{CharLink|Doni}} loiters, there's a pair of {{SmRarityItem|Metallic Gloves}} lying on the horse cart. They can be picked up without it counting as stealing. The locked Travel-Worn Chest right aside the cart is also worth checking. | ||
*Behind the storage shed where you find {{CharLink|Pandirna}} there's a pouch on the ground with a good amount of riches. The player can access the storage from both sides: either by using a lockpick action on the front door (a forbidden action), or climbing into the roof on the back via the [[Makeshift Prison]]. Caution: there's exploding plants along this path that are only revealed by an ability check. | *Behind the storage shed where you find {{CharLink|Pandirna}} there's a pouch on the ground with a good amount of riches. The player can access the storage from both sides: either by using a lockpick action on the front door (a forbidden action), or climbing into the roof on the back via the [[Makeshift Prison]]. Caution: there's exploding plants along this path that are only revealed by an ability check. |
Revision as of 23:37, 26 August 2024
Emerald Grove | ||||
Makeshift Prison | ||||
↑ | ||||
Secluded Chamber | ← | The Hollow | → | Sacred Pool |
↓ | ||||
Ravaged Beach |
Overview
Mechanically, The Hollow serves as a connective hub area for the Emerald Grove. In addition to providing easy access to other areas of the grove, it is also the home to several different traders, as well as several other important characters. It is also one of the locations where Shadowheart and Wyll can be recruited as companions, provided they haven't already joined the party.
Interactions
- Speaking to the tiefling children training to fight.
- Speaking to the man and the child arguing over a stolen locket.
- Speaking to the tiefling child trying to sell goods.
- Speaking to Aradin about why they went to the goblin camp.
- Speaking to the three arguing tieflings about if they should leave or not.
- Speaking to Komira as you head into the Sacred grove about her daughter.
- Speaking to the rat (using who has chipped a tooth on an 'evil thing'.
Notable Characters
Companions
- If not previously recruited on the Ravaged Beach, Shadowheart may be found and recruited near the oxen, at X: 223 Y: 544
- Wyll can be found and recruited near the combat training at X: 204 Y: 550
Traders
Others
Related quests
Notable loot
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
- Amulet of Elemental Torment
- Corellon's Grace
- Dragon's Grasp
- Rain Dancer
- Scale Mail Armour +1
- Spellthief
Hidden treasures
- The haystack by the two oxen tended by Toron. To reveal this location, party members who are under the effect of may talk to the Bored Ox or else pass a DC 7 Perception check.
- Past the oxen, where Doni loiters, there's a pair of Metallic Gloves lying on the horse cart. They can be picked up without it counting as stealing. The locked Travel-Worn Chest right aside the cart is also worth checking.
- Behind the storage shed where you find Pandirna there's a pouch on the ground with a good amount of riches. The player can access the storage from both sides: either by using a lockpick action on the front door (a forbidden action), or climbing into the roof on the back via the Makeshift Prison. Caution: there's exploding plants along this path that are only revealed by an ability check.