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Adamantine Shield: Difference between revisions

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m (Removed legacy text, added condition)
(Changed condition to Inflicts)
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| uuid = 96907713-b560-4daf-ab32-3c1aec3f3890
| uuid = 96907713-b560-4daf-ab32-3c1aec3f3890
| passives = Adamantine Shield (passive feature)
| passives = Adamantine Shield (passive feature)
| condition = Reeling
| special = * Attackers can't land [[critical hit]]s on the wearer.
| special = * Attackers can't land [[critical hit]]s on the wearer.
{{SpellAction|Shield Blow}}
{{SpellAction|Shield Blow}}
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* The effectiveness of the Adamantine Shield increases the more AC the wearer has, because it triggers on miss, and is cancelled on a successful hit against the wearer.
* The effectiveness of the Adamantine Shield increases the more AC the wearer has, because it triggers on miss, and is cancelled on a successful hit against the wearer.
}}
}}
 
{{Inflicts|Reeling|item}}
==Gallery==
==Gallery==
<gallery heights="300px" mode="packed">
<gallery heights="300px" mode="packed">

Revision as of 07:55, 22 August 2024

Adamantine Shield image

Adamantine Shield is a rare Shield that sends enemies Reeling when they miss you with a melee attack.

Description Icon.png

The dull shine of the adamantine promises this shield could take a thousand beatings -- and still look as good as new.

Properties

  • Shields Shields
  • Proficiency Icon.png Required Proficiency: Shields Shields
  • Rarity: Rare
  •  Weight: 2.7 kg / 5.4 lb
  • Price: 190 gp
  • UID WPN_HUM_Shield_Adamantine_A
    UUID 96907713-b560-4daf-ab32-3c1aec3f3890

Special

The wearer of this item gains:

Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.
Adamantine Shield
When a melee attack misses you, the attacker is sent Reeling Reeling for 2 turns.

Where to find

Notes

  • The Reeling condition from Adamantine Shield is renewed on each miss against the wearer, and is removed on successful hit.
  • The effectiveness of the Adamantine Shield increases the more AC the wearer has, because it triggers on miss, and is cancelled on a successful hit against the wearer.

Gallery