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{{Location page
| prefix = The
| name = Makeshift Prison
| alt name =
| image = Makeshift Prison.png
| image description = The Makeshift Prison houses a metal cage and a rugged holding cell.
| act = one
| summary = It primarily connects to [[The Hollow]].
| region prefix = the
| region = Emerald Grove
| north =
| west =
| east =
| south =
}}
== Overview==
The main entry to the '''Makeshift Prison''' is by through the '''Shabby Door''' in {{coords|189|584|The Hollow}}. Upon entering the Makeshift Prison, an event will trigger to determine if {{CharLink|Arka}} will kill {{CharLink|Sazza}} or not.


[[File:Makeshift Prison.png|thumb|The Makeshift Prison houses a metal cage and a rugged holding cell.]]
===Freeing Sazza===
 
Sazza can be freed by picking the lock on the cage door, or by using the {{SmRarityItem|Iron Cell Key}} help by {{CharLink|Tilses}}.
The '''Makeshift Prison''' is a [[Location]] contained within the [[Druid Grove]] in [[Act One]]. It primarily connects to [[The Hollow]].
 
== Overview==
{{SpoilerWarning}}
The main entry to the '''Makeshift Prison''' is by through the '''Shabby Door''' in {{coords|189|584|The Hollow}}. Upon entering the Makeshift Prison, an event will trigger to determine if [[Arka]] will kill [[Sazza]] or not.


===Hidden path===
===Hidden path===
The Makeshift Prison has a slightly hidden path at the north end. Players should take caution on this path, as dangerous [[Torchstalk]] along it is revealed only by an ability check. The path leads to the [[Underground Passage]] entrance {{coords|203|605}} or continues back to the {{coords|214|606|The Hollow}} where the storage shed may be accessed via the roof.
The Makeshift Prison has a slightly hidden path at the north end. On this path ther are dangerous [[Torchstalk]] revealed only by ability checks. The path leads to the [[Underground Passage]] entrance {{coords|203|605}} or continues back to the {{coords|214|606|The Hollow}} where the storage shed can be accessed via the roof.


==Notable characters ==
==Notable characters ==
These characters may not be present depending on player story choices.
These characters may not be present depending on player story choices.
* [[Sazza]]
* {{MdCharLink|Arka}}
* [[Arka]]
* {{MdCharLink|Memnos}}
* [[Memnos]]
* {{MdCharLink|Sazza}}


== Related quests==
== Related quests==
* [[Save the Goblin Sazza]]
* {{Quest|Save the Goblin Sazza}}
 
==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*''(Contribute to the wiki if you are aware of any Hidden Treasure in this location.)''


== Achievements ==
== Achievements ==
{{Achievement|She Cannot Be Caged!}}
{{Achievement|She Cannot Be Caged!}}


{{Emerald Grove}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]
[[Category:Locations in Druid Grove]]
[[Category:Locations in Druid Grove]]

Latest revision as of 10:33, 18 August 2024

The Makeshift Prison is a Location within the Emerald Grove in Act One of Baldur's Gate 3. It primarily connects to The Hollow.

Overview[edit | edit source]

The main entry to the Makeshift Prison is by through the Shabby Door in The HollowX: 189 Y: 584. Upon entering the Makeshift Prison, an event will trigger to determine if Arka Arka will kill Sazza Sazza or not.

Freeing Sazza[edit | edit source]

Sazza can be freed by picking the lock on the cage door, or by using the Iron Cell Key help by Tilses Tilses.

Hidden path[edit | edit source]

The Makeshift Prison has a slightly hidden path at the north end. On this path ther are dangerous Torchstalk revealed only by ability checks. The path leads to the Underground Passage entrance X: 203 Y: 605 or continues back to the The HollowX: 214 Y: 606 where the storage shed can be accessed via the roof.

Notable characters[edit | edit source]

These characters may not be present depending on player story choices.

Related quests[edit | edit source]

Achievements[edit | edit source]

A-She Cannot Be Caged!.jpg

She Cannot Be Caged!
Rescue Sazza from the Emerald Grove, Goblin Camp and Moonrise Towers in one playthrough.