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Worg Pens: Difference between revisions

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{{SpoilerWarning}}
{{Location page
{{Location page
| name = Worg Pens
| name = Worg Pens
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== Area information ==
== Area information ==
=== Animal Pens ===
=== Animal Pens ===
The [[Goblin Camp|Goblin Camp's]] [[Worg|Worgs]] live here side by side with the camp's prisoners, the latter of which are occasionally fed as dinner to the former by [[Butcher Vrak]] and [[Beastmaster Zurk]]. When the party visits the pens, the sole living prisoner is archdruid [[Halsin]] disguised as a Cave Bear. Goblin children [[One]] and [[Three]] pelt him with rocks through the pen gates, encouraged by their tutor [[Brawler Birka]].
The [[Goblin Camp|Goblin Camp's]] [[Worg|Worgs]] live here side by side with the camp's prisoners, the latter of which are occasionally fed as dinner to the former by [[Butcher Vrak]] and {{CharLink|Zurk|Beastmaster Zurk}}. When the party visits the pens, the sole living prisoner is archdruid {{CharLink|Halsin}} disguised as a Cave Bear. Goblin children [[One]] and [[Three]] pelt him with rocks through the pen gates, encouraged by their tutor {{CharLink|Birka|Brawler Birka}}.


When the party approaches the pen, a battle between [[Halsin]] and the goblins becomes forced, and the party must choose which side to support.
When the party approaches the pen, a battle between Halsin and the goblins becomes forced, and the party must choose which side to support.


=== Prison Cell ===
=== Prison Cell ===
Even though most traditionally [[attitude]]-reducing crimes in the [[Goblin Camp]] would normally trigger all-out hostility, a player who manages to instead get arrested would end up here. A dead elf is tucked into a Mysterious Hole at {{Coords|417|-44}}, which can be broken with damage to create a passage back to the [[Shattered Sanctum]].<ref>Emerges at Sanctum coordinates {{Coords|347|13}}</ref>
Even though most traditionally [[attitude]]-reducing crimes in the [[Goblin Camp]] would normally trigger all-out hostility, a player who manages to instead get arrested would end up here. A dead elf is tucked into a Mysterious Hole at {{Coords|417|-44}}, which can be broken with damage to create a passage back to the [[Shattered Sanctum]].{{ref|Emerges at Sanctum coordinates {{Coords|347|13}}}}


==Related Quests==
==Related Quests==
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==Related Locations==
==Related Locations==
*[[Shattered Sanctum]]
*[[Defiled Temple]]
*[[Defiled Temple]]
*[[Goblin Camp]]
*[[Goblin Camp]]
*[[Shattered Sanctum]]


== Speak with Dead ==
== Speak with Dead ==

Revision as of 21:46, 13 August 2024

Worg Pens is a Location within Shattered Sanctum in Act One of Baldur's Gate 3. It is a sub-area of the Shattered Sanctum, with the only entrance and exit linking to it.

Area information

Animal Pens

The Goblin Camp's Worgs live here side by side with the camp's prisoners, the latter of which are occasionally fed as dinner to the former by Butcher Vrak and Zurk Beastmaster Zurk. When the party visits the pens, the sole living prisoner is archdruid Halsin Halsin disguised as a Cave Bear. Goblin children One and Three pelt him with rocks through the pen gates, encouraged by their tutor Birka Brawler Birka.

When the party approaches the pen, a battle between Halsin and the goblins becomes forced, and the party must choose which side to support.

Prison Cell

Even though most traditionally attitude-reducing crimes in the Goblin Camp would normally trigger all-out hostility, a player who manages to instead get arrested would end up here. A dead elf is tucked into a Mysterious Hole at X: 417 Y: -44, which can be broken with damage to create a passage back to the Shattered Sanctum.[1]

Related Quests

Related Locations

Speak with Dead

Dead Elf

Located in the prison cell, stuffed in a small crawlspace in the back.

Player: Who are you?

  • Dead Elf: Taeglyn... carpenter. Father of two.

Player: How did you end up here?

  • Dead Elf: Heading to... Baldur's Gate. Didn't hear... goblin patrol.

Player: Why is there a heart on one of your shoes?

  • Dead Elf: My son Galean... did it. If I ever missed him... could look down and... remember him.

Player: There's a bear in one of the other cells. Where did it come from?

  • Dead Elf: Not... bear.

Player: Were you the only prisoner here?

  • Dead Elf: Goblins took... my friends. Cut them up... for the worgs. For meat.

Player: How did you get trapped in the tunnel?

  • Dead Elf: Digging... too quickly. Felt tunnel... collapsing. Kept going. Better dead than... worg meat.

Notable NPCs

Notable Loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Item Location
Beastmaster's Chain Looted from a Wooden Chest at X: 378 Y: -44
Linebreaker Boots Looted from Beastmaster Zurk
Worgfang Looted from a Pile of Bones inside the cage where the actual worgs are initially kept at X: 386 Y: -15[2]

Notes

  1. Emerges at Sanctum coordinates X: 347 Y: 13
  2. Can be easily missed, as this pile of bones is not highlighted when showing item labels.