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Elemental Weapon: Cold: Difference between revisions

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(Changed summary. Added +1 damage to description. Added notes.)
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* The in-game description says +1 to Attack rolls, but what it actually does is adding a +1 enchantment, adding to both Attack and Damage rolls.
* The in-game description says +1 to Attack rolls, but what it actually does is adding a +1 enchantment, adding to both Attack and Damage rolls.
* A {{Class|Sorcerer}} can target two weapons using {{SAI|Metamagic: Twinned Spell}}.
* A [[Sorcerer]] can target two weapons using {{SAI|Metamagic: Twinned Spell}}.
* This spell can target weapons and non-enemy creatures with a weapon in their main hand.
* This spell can target weapons and non-enemy creatures with a weapon in their main hand.
* Does not stack with other variants of {{SAI|Draconic Elemental Weapon}}, {{SAI|Elemental Weapon}} or {{SAI|Elemental Age}}.
* Does not stack with other variants of {{SAI|Draconic Elemental Weapon}}, {{SAI|Elemental Weapon}} or {{SAI|Elemental Age}}.

Latest revision as of 08:51, 29 July 2024

Elemental Weapon Cold.webp

Elemental Weapon: Cold is a level 3 transmutation spell. This spell is a variant of Elemental Weapon Elemental Weapon and imbues a weapon with icy might, granting it bonus Cold damage and a +1 Enchantment.

Description

Imbue a weapon with an icy might. It receives a +1 bonus to Attack rolls and Damage Rolls[See Notes], and deals an additional 1d4Damage TypesCold damage.

Properties

Cost
Action + Level 3 Spell Slot
Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Elemental Weapon: Cold

Elemental Weapon: Cold Elemental Weapon: Cold

Duration: Until Long rest

How to learn

This spell is a variation of:
Elemental Weapon Elemental Weapon

Notes