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Rage: Wild Magic: Difference between revisions
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Advantage on Strength Ability Checks and saves.
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{{ActionPage | |||
| type = classaction | | type = classaction | ||
| summary = '''Rage: Wild Magic''' is a [[Wild Magic | | summary = '''Rage: Wild Magic''' is a [[Wild Magic Barbarian]] bonus action. When you {{SAI|Rage}}, it causes a random magical effect to happen. | ||
| description = Enter a | | description = Enter a {{Cond|Rage}} that releases all the magic roiling inside you, causing a random magical effect. | ||
| image = | | extra description = Gain [[Resistance]] to physical damage, and {{Advantage}} on Strength [[Ability Check]]s and [[Saving Throw|saves]]. | ||
| cost = rage | | warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | ||
| image = Rage Wild Magic.webp | |||
| cost = bonus, rage | |||
| concentration = | | concentration = | ||
| damage = | | damage = | ||
Line 23: | Line 22: | ||
{{:Wild Magic table (Barbarian)}} | {{:Wild Magic table (Barbarian)}} | ||
''Only available in combat'' | ''Only available in combat'' | ||
| | | higher levels = At level 9, the bonus damage to attacks increases to '''+3'''. | ||
| condition = | | condition = Rage | ||
| condition duration = 10 | | condition duration = 10 | ||
| class learns at level | | condition2 = Rage Impeded | ||
| condition2 duration = Permanent | |||
| class learns at level 3 = Wild Magic Barbarian | |||
| notes = | | notes = | ||
}} | }} | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} |
Latest revision as of 08:31, 29 July 2024
Rage: Wild Magic is a Wild Magic Barbarian bonus action. When you , it causes a random magical effect to happen.
Description
Enter a that releases all the magic roiling inside you, causing a random magical effect.
Gain Resistance to physical damage, and
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
-
Bonus action +
Rage Charge
- Details:
-
Range: Self
Magical Effects
Effect | Description |
---|---|
Magic infuses your weapon. It deals an additional 1d6 ![]() ![]() ![]() | |
You are protected by wild, vengeful magic. Enemies that hit you take 1d6 ![]() | |
You, and any allies within ![]() ![]() | |
Each turn, as a ![]() ![]() ![]() ![]() ![]() | |
Each turn, as a ![]() ![]() ![]() ![]() | |
Flowers and vines spread outward from you in a radius of ![]() | |
Each turn, as a ![]() ![]() | |
Shadowy tendrils lash outwards from you. Each creature within ![]() ![]() ![]() ![]() |
Only available in combat
At Higher Levels
At level 9, the bonus damage to attacks increases to +3.
Condition: Rage
Duration: 10 turns
- Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
- Has resistance to
Physical damage, and
Advantage on Strength Checks and
Saving throws.
- Cannot cast or concentrate on Spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or
Advantage on Strength Checks and
Saving throws.
How to learn
Classes:
- Class level 3: Wild Magic Barbarian