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Water Whip: Difference between revisions

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{{User:Crashaholic/ActionTemplate
{{ActionPage
| description = Possibly pulls a target within 9m toward you or knocks it Prone.
| description = Possibly pulls a target {{range|m=9|ft=30}} toward you or knocks it {{Cond|Prone}}.
| image = Action_Monk_WaterWhip.png
| image = Water Whip.webp
| summary = '''{{PAGENAME}}''' is an {{action}} that allows a {{class|Monk}} who follows the {{SmIconLink|Class Monk Four Elements Hotbar Icon.png|Way of the Four Elements}} to either knock a target prone, or pull a target towards them.
| summary = '''{{PAGENAME}}''' is an action that allows a [[Way of the Four Elements]] Monk to either knock a target prone, or pull it towards them.
| cost = action, ki:2
| cost = action, ki:2
| damage = amount:3d10, type: Bludgeoning
| damage = 3d10
| damage type = Bludgeoning
| range m = 9
| range m = 9
| range ft = 30
| save = DEX
| save = DEX
| additional = Can be casted as:
| save dc = weapon action
* {{SmIconLink|Action_Monk_WaterWhip_Prone.png|Water Whip (Prone)}}
| on save = Target still takes half damage but no other effects
* {{SmIconLink|Action_Monk_WaterWhip_Pull.png|Water Whip (Pull)}}
| variants = Water Whip: Knock Prone, Water Whip: Pull
| higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}}
| higher levels = At level 9, the damage dice increases by one to {{DamageInfo|4d10|Bludgeoning}}
| class learns at level 3 = Way of the Four Elements
| class learns at level 3 = Way of the Four Elements
| notes =
| notes = The combat log will incorrectly show the DC calculation as the base DC + Wisdom modifier + proficiency bonus, but the resulting DC will still be based on the higher of the character's Dexterity or Strength modifier.
}}
}}

Latest revision as of 08:25, 29 July 2024

Water Whip.webp

Water Whip is an action that allows a Way of the Four Elements Monk to either knock a target prone, or pull it towards them.

Description

Possibly pulls a target  Range: 9 m / 30 ft toward you or knocks it Prone Prone.

Properties

Cost:
Action + 2Ki Points
Damage:
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning
Details:
 Range: 9 m / 30 ft
DEX Save (Weapon action DC) (On Save: Target still takes half damage but no other effects)

At Higher Levels

At level 9, the damage dice increases by one to
D10 Bludgeoning.png 4d10 (4~40) Damage TypesBludgeoning

Variants

How to learn

Classes:

Notes

The combat log will incorrectly show the DC calculation as the base DC + Wisdom modifier + proficiency bonus, but the resulting DC will still be based on the higher of the character's Dexterity or Strength modifier.