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Danger Sense: Difference between revisions
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{{Passive feature page | {{Passive feature page | ||
| summary = '''Danger Sense''' is a | | summary = '''Danger Sense''' is a [[Barbarian]] passive feature that gives you [[Advantage]] on Dexterity [[Saving Throws]] against traps, [[Spells]], and [[Surface|surfaces]] as long as you aren't [[Blinded]] or [[Incapacitated (Condition)|Incapacitated]]. | ||
| description = You sense when things aren't as they should be. | | description = You sense when things aren't as they should be. | ||
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To gain this benefit, you can't be {{Cond|Blinded}} or {{Cond|Incapacitated}}. | To gain this benefit, you can't be {{Cond|Blinded}} or {{Cond|Incapacitated}}. | ||
| brief = Advantage on DEX saves against traps, spells, surfaces. Cannot be Blind or Incapacitated. | |||
| image = Danger Sense.webp | | image = Danger Sense.webp | ||
| icon = Danger Sense Icon.webp | | icon = Danger Sense Icon.webp |
Latest revision as of 08:11, 29 July 2024
Danger Sense is a Barbarian passive feature that gives you Advantage on Dexterity Saving Throws against traps, Spells, and surfaces as long as you aren't Blinded or Incapacitated.
Description
You sense when things aren't as they should be.
You have Advantage on Dexterity saving throws, such as against traps, Spells, and surfaces.
To gain this benefit, you can't be or .
How to learn
Notes[edit | edit source]
- Similar to the Dungeon Delver feat, the trap- and surface-related aspects of this class feature do not actually work. Instead it provides Advantage on all Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out.