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Rage: Eagle Heart: Difference between revisions
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{{ActionPage | |||
| summary = '''Rage: Eagle Heart''' is a [[Wildheart]] [[Barbarian]] bonus action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky. | |||
'''Rage: Eagle Heart''' is a [[Wildheart]] | | description = Enter a {{SAI|Rage: Eagle Heart|Rage}} that makes you near untouchable. | ||
| extra description = You can use {{SAI|Diving Strike}}. | |||
Foes also have {{Disadvantage}} on {{SAI|Opportunity Attack|Opportunity Attacks}} against you, and you can use {{SAI|Dash}} as a bonus action. | |||
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | |||
| image = Rage Eagle Heart.webp | |||
Foes also have {{Disadvantage}} on | | cost = bonus, rage | ||
| concentration = | |||
Rage ends early if you | | damage = | ||
| damage2 = | |||
== | | attack roll = | ||
| recharge = | |||
| duration = | |||
'' | | range = self | ||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = | |||
| additional = | |||
| | | higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}. | ||
| {{ | | condition = Rage: Eagle Heart | ||
| condition duration = 10 | |||
| condition2 = Rage Impeded | |||
* | | condition2 duration = Permanent | ||
| class learns at level 3 = Wildheart | |||
| notes = | |||
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9. | |||
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant. | |||
}} | |||
{{BarbarianNavbox}} | |||
Latest revision as of 06:31, 29 July 2024
Rage: Eagle Heart is a Wildheart Barbarian bonus action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.
Description
Enter a
that makes you near untouchable.You can use
Foes also have . Disadvantage on against you, and you can use as a bonus action.Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].
Condition: Rage: Eagle Heart
Duration: 10 turns
- Can use Bonus action, and foes have Disadvantage on . as a
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to Physical damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 3: Wildheart