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Improvised Melee Weapon (Bonus Action): Difference between revisions

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{{See also|Improvised Melee Weapon}}
{{ActionPage
{{ActionPage
| summary = '''Improvised Melee Weapon''' is a {{Class|Berserker}} Action that allows the user to improvise an attack by picking up an item or creature off the ground using a bonus action. Can only be used while {{SAI|Frenzy|Raging}}.
| name = Improvised Melee Weapon
| summary = '''Improvised Melee Weapon''' is a [[Berserker]] [[Barbarian]] class action that allows the user to improvise an attack by picking up an item or creature off the ground using a bonus action. Can only be used while {{SAI|Frenzy|Raging}}.
| description = Pick up an item or creature and use it to make a melee attack.
| description = Pick up an item or creature and use it to make a melee attack.
| extra description = Your [[Strength]] affects how much weight you can lift. Heavier items deal more damage.
| extra description = Your [[Strength]] affects how much weight you can lift. Heavier items deal more damage.

Latest revision as of 06:29, 29 July 2024

Improvised Melee Weapon Bonus Action.webp

Improvised Melee Weapon is a Berserker Barbarian class action that allows the user to improvise an attack by picking up an item or creature off the ground using a bonus action. Can only be used while Raging Raging.

Description

Pick up an item or creature and use it to make a melee attack.

Your Strength affects how much weight you can lift. Heavier items deal more damage.

Properties

Cost:
Bonus action
Damage:
Object Damage TypesBludgeoning
Details:
Attack roll
 Melee: 1.5 m / 5  ft

Range for picking up objects from the ground is AoE: 1 m / 3 ft (Radius)

  • Damage:
    • For weapons with the Thrown Thrown property, the damage roll and damage type is the same as the weapon's melee damage
    • For other objects and creatures, damage is determined by the targets weight[note 1] of the object being thrown:
      • Light objects: under  Weight: 10 kg / 20 lb:
        1d4Damage TypesBludgeoning damage.
      • Medium objects:  Weight: 10 kg / 20 lb - 50 kg / 100 lb:
        2d4Damage TypesBludgeoning damage.
      • Heavy objects: over  Weight: 50 kg / 100 lb:
        2d4Damage TypesBludgeoning damage.
  • If the thrown object or creature is heavier than half the targets weight the target will be knocked back 2 m / 7 ft.[note 1]
  • If the thrown object or creature is heavier the targets weight the target will become Prone Prone (no saving throw).[note 1]
  • Throwing a creature will apply Prone Prone to that thrown creature (no saving throw).

Condition: Prone

Prone Prone

Duration: 1 turn

How to learn

Classes:

Notes

  • A creature can pick up items and other creatures weighing up to  kg[1]. For example, with a Strength score of 18, the weight limit for Improvised Weapon is  Weight: 64.8 kg / 129.6 lb.
    • It requires a Strength of at least 20 to pick up a normal humanoid ( Weight: 75 kg / 150 lb).
  • Improvised Melee Weapon counts as a melee unarmed attack.

Footnotes[edit | edit source]

  1. 1.0 1.1 1.2 This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking "Examine -> Detailed Info" and looking under "Weight: ".

References[edit | edit source]

  1. From the definition of CanImprovisedWeaponWeight() in Scripts/thoth/helpers/CommonConditions.khn.