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Frenzy: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| summary = '''Frenzy''' is a | | summary = '''Frenzy''' is a [[Berserker]] [[Barbarian]] bonus action that is a superset of [[Rage]]. This ability turns the Berserker's anger into an uncontrollable fury and grants additional abilities in addition to those from Rage. Wearing [[Heavy Armour]] triggers the {{Cond|Rage Impeded}} Condition, removing some benefits of Frenzy. | ||
| description = Your {{Cond|Rage}} turns into a frenzy! You gain {{SAI|Frenzied Strike}} and {{SAI|Enraged Throw}}. You can also make an {{SAI|Improvised Melee Weapon (Bonus Action)|Improvised Melee Weapon}} attack as a bonus action. | | description = Your {{Cond|Rage}} turns into a frenzy! You gain {{SAI|Frenzied Strike}} and {{SAI|Enraged Throw}}. You can also make an {{SAI|Improvised Melee Weapon (Bonus Action)|Improvised Melee Weapon}} attack as a bonus action. |
Latest revision as of 06:28, 29 July 2024
Frenzy is a Berserker Barbarian bonus action that is a superset of Rage. This ability turns the Berserker's anger into an uncontrollable fury and grants additional abilities in addition to those from Rage. Wearing Heavy Armour triggers the Condition, removing some benefits of Frenzy.
Description
Your turns into a frenzy! You gain and . You can also make an attack as a bonus action.
You have Resistance to physical damage, and Advantage on Strength Checks and Saving Throws. Available only in combat.
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Frenzy increases to +3.
Condition: Frenzied
Duration: 10 turns
- Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 3: Berserker