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(Distance stub. Needs experimentation/reverse engineering to figure out the exact distance formula) |
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{{ActionPage | {{ActionPage | ||
| summary = '''Shove''' is a common [[ | | summary = '''Shove''' is a common [[bonus action]] that allows the user to shove an creature or object, pushing it away (and possibly off ledges or into harmful effects). | ||
| description = Try to push your target away. | | description = Try to push your target away. | ||
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| range ft = 5 | | range ft = 5 | ||
| common = yes | | common = yes | ||
| notes = | | notes = | ||
}} | }} | ||
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This distance is restricted to a minimum of {{dist|m=1}} and a maximum of {{dist|m=6}}.{{ref|From the definitions of {{c|ShoveDistanceMin}} and {{c|ShoveDistanceMax}} in {{c|Public/Shared/Stats/Generated/Data/Data.txt}}.}} | This distance is restricted to a minimum of {{dist|m=1}} and a maximum of {{dist|m=6}}.{{ref|From the definitions of {{c|ShoveDistanceMin}} and {{c|ShoveDistanceMax}} in {{c|Public/Shared/Stats/Generated/Data/Data.txt}}.}} | ||
Note, however, that the maximum shove distance assumes level terrain. When shoving an object off a ledge, it can go further than {{dist|m=6}} since it will continue its parabolic trajectory as it falls. | Note, however, that the maximum shove distance assumes level terrain. When shoving an object off a ledge, it can go further than {{dist|m=6}} since it will continue its parabolic trajectory as it falls. | ||
== Tactics == | |||
Shove is an excellent tool to exploit terrain and environmental hazards. When pushing enemies off ledges, they will take damage according to the [[falling damage]] rules if they fall at least {{dist|m=4}}. Additionally, if they fall at least {{dist|m=8}}, they will get knocked {{Cond|Prone}} with no [[saving throw]]. Pushing enemies into chasms is even more potent, but you lose out on any loot they carry. | |||
Aside from the obvious use of pushing enemies to their deaths, Shove has a wide range of creative uses. | |||
* Shoving can be used to avoid {{SAI|Opportunity Attack|Opportunity Attacks}} by pushing a threatening enemy out of range before retreating. | |||
* It can be used to rouse a creature from {{Cond|Sleeping}} or help them shake off the effects of certain spells like {{SAI|Hypnotic Pattern}}. | |||
* Shoving (or even just attempting a shove) counts as an attack for the purposes of maintaining {{Cond|Rage}}. | |||
* Allies can be shoved out of range of dangerous effects. For example, you can shove an ally that is {{Cond|Garrotted}} by a [[Meazel]] to break the effect. | |||
== References == | == References == | ||
{{reflist}} | {{reflist}} |