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Kass: Difference between revisions

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(Created page with "{{PageSeo | title = Kass | description = Kass is an Undead Vampire Spawn who is imprisoned in Cazador's Dungeon. | image = Portrait Kass.png }} {{Infobox creature | name = Kass | image = <gallery> Kass Model.png|Model Portrait Kass.png|Portrait </gallery> | race = Vampire Spawn | level = 1 | size = Medium | type = Undead | family = Gandrel ''(father)''<br>Kass ''(sister)'' | faction = Gur | e hp = 57 | hp = 82 | t hp = 106 | ac = 18 | movement m = 9...")
 
mNo edit summary
Line 14: Line 14:
| size = Medium
| size = Medium
| type = [[Undead]]
| type = [[Undead]]
| family = [[Gandrel]] ''(father)''<br>[[Kass]] ''(sister)''
| family = [[Gandrel]] ''(father)''<br>[[Chessa]] ''(sister)''
| faction = [[Gur]]
| faction = [[Gur]]
| e hp = 57
| e hp = 57

Revision as of 15:36, 24 July 2024

Kass is an Undead Vampire Spawn who is imprisoned in Cazador's Dungeon. She is one of the children recently kidnapped from the Gur by Astarion and forcibly turned into a vampire spawn.

Interactions

As the party progresses through Cazador's Dungeon, they inevitably pass by a prison containing various children Vampire spawns, including Chessa. Like Chessa, Kass can either be consumed or set free depending on the choices made after slaying Cazador.

If Cazador is later defeated, the party can then choose to consume the souls of all vampire spawn or free them, the former resulting in Kass' immediate death. If Kass is freed, she can later be seen in the Lower City Sewers with her dad Gandrel.

Combat

Attacks and abilities

Bite.webp
Bite Bite ()
D6 Necrotic.png 2d6 (2~12) Damage TypesNecrotic

Sink your fangs into a target and Sap Sap its blood.

Subsequent attacks that Sap blood will further reduce the target's maximum hit points.

 Melee: 1.5 m / 5  ft
Generic Physical.webp
Claws Claws ()

Lash out with deadly claws.

 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+

Aim multiple attacks at a target. Each attack deals 2d4Damage TypesSlashing damage.

 Melee: 1.5 m / 5  ft
Recharge: per turn

Related Quests