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Tahan: Difference between revisions

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(Infobox)
(Added portrait)
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{{Infobox creature
{{Infobox creature
| name = Tahan
| name = Tahan
| full name = Tahan
| class = [[Druid]]
| class = [[Druid]]
| image = Tahan.png
| image = <gallery>
Tahan.png|In-game
Portrait Tahan.png|Portrait
</gallery>
| race = [[Rock gnome]]
| race = [[Rock gnome]]
| faction = [[Circle of the Emerald Grove]]
| faction = [[Circle of the Emerald Grove]]
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| level = 3
| level = 3
| size = Medium
| size = Medium
| type = Humanoid
| type = [[Humanoid]]
| ac = 12
| ac = 12
| e hp = 12
| hp = 18
| hp = 18
| t hp = 23
| t hp = 23
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{{Feature box|Main Hand Attack|item=Quarterstaff}}
{{Feature box|Main Hand Attack|item=Quarterstaff}}
{{Feature box|Heat Metal}}{{Feature box|produce flame}}{{Feature box|mirror image}}{{Feature box|thunderwave}}{{Feature box|Wild Shape: Wolf}}
{{Feature box|Heat Metal}}
{{Feature box|produce flame}}
{{Feature box|mirror image}}
{{Feature box|thunderwave}}
{{Feature box|Wild Shape: Wolf}}


== Gallery ==
== Gallery ==

Revision as of 19:20, 9 July 2024

Tahan is a Rock Gnome Druid in Baldur's Gate 3.

Involvement

Tahan is one of the Druids at the Druid Grove performing the Rite of Thorns. She is a Kagha loyalist, and will resent your meddling if the Rite of Thorns is interrupted.

Abilities

Tahan has two Wild Shape Wild Shape charges and can can cast spells using Level Two Spell Slot Icon.webpSpell Slots.

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Heat Metal.webp
Heat Metal Heat Metal ()
D8 Fire.png 2d8 (2~16) Damage TypesFire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire and force the creature to let go or receive Disadvantage.

CON Save
 Range: 18 m / 60 ft
Produce Flame.webp
Produce Flame Produce Flame ()

A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Damage TypesFire damage when thrown.

Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an Action. The throw has a range of 9 m / 30 ft.

 Range: Self
Mirror Image.webp
Mirror Image Mirror Image ()

Create 3 illusory duplicates of yourself to distract attackers. Each duplicate increases your Armour Class Armour Class by 3.

Whenever you successfully evade an attack, one of the duplicates disappears.

 Range: Self
Thunderwave.webp
Thunderwave Thunderwave ()
D8 Thunder.png 2d8 (2~16) Damage TypesThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)
Wild Shape Wolf.webp
Wild Shape: Wolf Wild Shape: Wolf ()

Assume the shape of a dire wolf that can Incite Incite allies and Distract Distract enemies. The dire wolf has a starting health of HP Icon.png 18 hit points that increase every two druid levels.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Gallery