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Hellrider Paladin: Difference between revisions

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'''Hellrider Paladin''' is a summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]].
'''Hellrider Paladin''' is a summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]].


== Attacks and Abilities ==
==Combat==
=== Attacks and Abilities ===
{{Feature box|Thunderous Smite}}
{{Feature box|Thunderous Smite}}
{{Feature box|Compelled Duel}}
{{Feature box|Compelled Duel}}

Revision as of 17:14, 6 July 2024

Hellrider Paladin is a summonable ally during Confront the Elder Brain if Zevlor survives Act One and Act Two.

Combat

Attacks and Abilities

Thunderous Smite.webp
Thunderous Smite Thunderous Smite (+ + )
Damage: 2~12
D6 Thunder.png
Normal weapon damage
+ 2d6Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Compelled Duel.webp
Compelled Duel Compelled Duel (+ )
Force an enemy to attack only you, giving it Disadvantage Icon.png Disadvantage against other targets.
WIS Save
 Range: 9 m / 30 ft
Misty Step.webp
Misty Step Misty Step (+ )
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Concussive Smash.webp
Concussive Smash Concussive Smash ()
Damage:
Normal weapon damage

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Backbreaker.webp
Backbreaker Backbreaker ()
Damage: 5~8

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Short rest


Notes

Gallery