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Thunderous Smite: Difference between revisions
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{{SpellPage | |||
| name = Thunderous Smite | |||
| image = Thunderous Smite.webp | |||
| level = 1 | |||
| school = Evocation | |||
| classes = Paladin | |||
| summary = This spell allows spellcasters to cause their melee weapon to ring with {{DamageType|Thunder}} as they strike, pushing targets away and potentially knocking them {{Cond|Prone}}. | |||
| description = Your melee weapon rings with thunder as you strike, pushing your target {{Distance|m=3|ft=10}} away and possibly knocking them {{Cond|Prone}}. | |||
| class learns at level 2 = Paladin | |||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| attack roll = melee weapon | |||
| cost = action | |||
| hit cost = bonus, spell1 | |||
| damage = weapon | |||
| damage type = Weapon | |||
| extra damage = 2d6 | |||
| extra damage type = Thunder | |||
| save = STR | |||
| save dc = caster | |||
| on save = Target takes full damage but isn't knocked {{Cond|Prone}} | |||
| range = weapon | |||
| condition = Prone | |||
| condition duration = 1 | |||
| condition save = Strength | |||
| condition dc = caster | |||
| higher levels = | |||
| notes = | |||
* This spell counts as a weapon attack and thus can be used with {{SAI|Extra Attack}}. | |||
* Thunderous Smite (and other [[Smite|Smite spells]]) behave differently from {{SAI|Divine Smite}}. | |||
** It cannot be triggered as [[reaction]]s and must be used manually. | |||
** It count as a spell for the purposes of features like {{SAI|Tempestuous Magic}} or {{SAI|Empowered Evocation}}. Despite consuming spell slots, Divine Smite is not actually classified as a spell. | |||
** Divine Smite can be triggered as a reaction when using Thunderous Smite allowing for two different smites in a single attack. | |||
| granted by items = Cacophony | |||
}} | |||
== External Links == | |||
* {{FRWiki|Thunderous smite|long}} | |||
| | |||
| | |||
}} | |||
[[Category:Sources of Thunder damage]] | |||
Revision as of 15:16, 1 July 2024
Thunderous Smite is a level 1 evocation spell. This spell allows spellcasters to cause their melee weapon to ring with Thunder as they strike, pushing targets away and potentially knocking them .
Description
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them .
Properties
- Cost
- Action
- Cost on hit
- Bonus action + Level 1 Spell Slot
- Damage
- Normal weapon damage
- + 2d6 (2~12) Thunder
- Details
- Melee weapon attack roll
- STR Save (Spell save DC) (On Save: Target takes full damage but isn't knocked )
- Range: Normal weapon range
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Prone
Duration: 1 turn
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class Level 2: Paladin
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
Notes
- This spell counts as a weapon attack and thus can be used with .
- Thunderous Smite (and other Smite spells) behave differently from .
- It cannot be triggered as reactions and must be used manually.
- It count as a spell for the purposes of features like or . Despite consuming spell slots, Divine Smite is not actually classified as a spell.
- Divine Smite can be triggered as a reaction when using Thunderous Smite allowing for two different smites in a single attack.