Ad placeholder
Game Over screens: Difference between revisions
(→Gale) |
No edit summary |
||
Line 1: | Line 1: | ||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
{{Tab | {{Tab |
Revision as of 08:19, 28 June 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Endings | Game Over screens | Epilogue |
Before reaching the narrative ending of Baldur's Gate 3, players can possibly encounter a Game Over screen as the result of a conversation option or failed condition during a combat encounter. Reaching a Game Over will not offer scenes or conversations that conclude the overall story of the campaign, but will instead cause a screen to appear that prompts the player to reload from a prior save.
Narrative endings that conclude the story through the final quest, Confront the Elder Brain, can be found in Endings.
List of Game Over screens
Note: Some game-over triggers may not fire during co-op gameplay. Keep in mind that this information is not always accessible for a single contributor to confirm.
Ceremorphosis
Fail to prevent your own ceremorphosis, or do something that causes you to lose what protection you had against it. There is more than one opportunity for this to happen.
Gale
When Gale of Waterdeep is recruited as a Companion or chosen as an Origin, a large number of unique triggers for Game Over screens become available surrounding the explosion of his Netherese Orb.
- Failing to prevent the Orb from exploding after becoming aware of its existence.
Prologue
- Failing to reach the transponder within the 15 allotted turns (without dying in combat).[Needs Verification]
Act One
- In Case of Death... - Triggered by failing to complete this quest within three long rests of when it is started.
- Crèche Y'llek (multiple intersecting quests) - Triggered during conversation with Vlaakith, by selecting conversation options that convince her to "prove her godhood" to the party.
- Find the Blood of Lathander - Triggered by attempting to take 'the blood' by "using force" and failing to escape or stop the big trap from firing before the turn counter runs out.
Act Two
- Use the ability to explode the orb, which becomes available to Gale as early as the start of Act Two. (See above for additional cases)
- The Blade of Frontiers - Only if Wyll Ravengard is played as an Origin. In the Mind Flayer Colony, triggered by choosing to kill Mizora in the pod she's held in.
Act Three
- Help Your Protector - Triggered in combat, if the 'protector' ends up hitting zero hit points.
- Fulfill the Deal - Triggered in conversation if first causing The Emperor to abandon the party, then refusing to sign Raphael's deal -- assuming the party does not already possess the Orphic Hammer.
- House of Hope:
- Triggered during conversation with Haarlep, by selecting conversation options that result in the player character "giving up" both their mind and their body.
- Triggered if the player character signed a contract with Raphael but does not steal it back prior to returning to Devil's Fee
- Iron Throne - Triggered if the player fails to escape the area before the turn counter expires.
- Confront the Elder Brain (multiple):
- Triggered if the party fails to finish casting a specific spell before the turn counter expires.