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List of Cleric spells: Difference between revisions

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{{PageSeo
| title = List of Cleric spells
| description = Spells available to be prepared by the Cleric class in Baldur's Gate 3.
| image = Class Cleric Badge Icon.png
}}
{{Spells|image = Class Cleric Hotbar Icon.png}}
Lists spells available to be prepared by the [[Cleric]] class. Cleric spells are [[Prepared spells]], so all Clerics have access to these spells (up to their Cleric level) and prepare a limited number of them at any one time.


==Cleric Spell List==
Cleric spells will use the caster's [[Wisdom]] modifier for [[Spell Save DC]] and [[Spell Attack]] rolls. 


=== Cantrips ===
{{clear}}
 
==Cleric spell list==
{{div col | style = column-width: 20em; list-style-type: none;}}
{{Spell table
* {{SAI|Blade Ward|w=40}}
|where=classes HOLDS 'Cleric' AND is_spell="1"
* {{SAI|Guidance|w=40|c=16}}
}}
* {{SAI|Light|w=40}}
* {{SAI|Produce Flame|w=40}}
* {{SAI|Resistance (Cantrip)|w=40|c=16}}
* {{SAI|Sacred Flame|w=40}}
* {{SAI|Thaumaturgy|w=40}}
{{div col end}}
 
=== Level 1 Spells ===
 
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Bane|w=40|c=16}}
* {{SAI|Bless|w=40|c=16}}
* {{SAI|Command|w=40}}
* {{SAI|Create or Destroy Water|w=40}}
* {{SAI|Cure Wounds|w=40}}
* {{SAI|Guiding Bolt|w=40}}
* {{SAI|Healing Word|w=40}}
* {{SAI|Inflict Wounds|w=40}}
* {{SAI|Protection from Evil and Good|w=40|c=16}}
* {{SAI|Sanctuary|w=40}}
* {{SAI|Shield of Faith|w=40|c=16}}
{{div col end}}
 
=== Level 2 Spells ===
 
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Aid|w=40}}
* {{SAI|Blindness|w=40}}
* {{SAI|Calm Emotions|w=40|c=16}}
* {{SAI|Enhance Ability|w=40|c=16}}
* {{SAI|Hold Person|w=40|c=16}}
* {{SAI|Lesser Restoration|w=40}}
* {{SAI|Prayer of Healing|w=40}}
* {{SAI|Protection from Poison|w=40}}
* {{SAI|Silence|w=40|c=16|r=16}}
* {{SAI|Spiritual Weapon|w=40}}
* {{SAI|Warding Bond|w=40}}
{{div col end}}
 
=== Level 3 Spells ===
 
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Animate Dead|w=40}}
* {{SAI|Beacon of Hope|w=40|c=16}}
* {{SAI|Bestow Curse|w=40|c=16}}
* {{SAI|Daylight|w=40}}
* {{SAI|Feign Death|w=40}}
* {{SAI|Glyph of Warding|w=40}}
* {{SAI|Mass Healing Word|w=40}}
* {{SAI|Protection from Energy|w=40|c=16}}
* {{SAI|Remove Curse|w=40}}
* {{SAI|Revivify|w=40}}
* {{SAI|Speak with Dead|w=40|r=16}}
* {{SAI|Spirit Guardians|w=40|c=16}}
{{div col end}}
 
=== Level 4 Spells ===
 
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Banishment|w=40|c=16}}
* {{SAI|Death Ward|w=40}}
* {{SAI|Freedom of Movement|w=40}}
* {{SAI|Guardian of Faith|w=40}}
{{div col end}}
 
=== Level 5 Spells ===
 
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Contagion|w=40}}
* {{SAI|Dispel Evil and Good|w=40}}
* {{SAI|Flame Strike|w=40}}
* {{SAI|Greater Restoration|w=40}}
* {{SAI|Insect Plague|w=40|c=16}}
* {{SAI|Mass Cure Wounds|w=40}}
* {{SAI|Planar Binding|w=40|c=16}}
{{div col end}}
 
=== Level 6 Spells ===
 
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Blade Barrier|w=40|c=16}}
* {{SAI|Create Undead|w=40}}
* {{SAI|Harm|w=40}}
* {{SAI|Heal|w=40}}
* {{SAI|Heroes' Feast|w=40}}
* {{SAI|Planar Ally|w=40}}
{{div col end}}


{{ClericNavbox}}
{{ClericNavbox}}
[[Category:Lists]]
[[Category:Lists of spells]]

Latest revision as of 07:09, 15 June 2024

Lists spells available to be prepared by the Cleric class. Cleric spells are Prepared spells, so all Clerics have access to these spells (up to their Cleric level) and prepare a limited number of them at any one time.

Cleric spells will use the caster's Wisdom modifier for Spell Save DC and Spell Attack rolls.

Cleric spell list[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Blade Ward Blade Ward C Action  2 turns  Self
-
-
Guidance Guidance C Action  10 turns  1.5 m / 5 ft
-
-
Light Light C Action  Long Rest  1.5 m / 5 ft
-
-
Produce Flame Produce Flame C Action  Long Rest  Self
-
-
Resistance Resistance C Action  10 turns  1.5 m / 5 ft
-
-
Sacred Flame Sacred Flame C Action
-
 18m / 60ft 1d8Damage TypesRadiant
Thaumaturgy Thaumaturgy C Action  10 turns  Self
-
-
Bane Bane 1 Action  10 turns  9m / 30ft
-
Bless Bless 1 Action  10 turns  9m / 30ft
-
-
Command Command 1 Action
-
 18 m / 60 ft
-
Create or Destroy Water Create or Destroy Water 1 Action  3 turns  9m / 30ft
 4m / 13ft (Radius)
-
-
Cure Wounds Cure Wounds 1 Action
-
 1.5 m / 5 ft
-
1d8hit points
Guiding Bolt Guiding Bolt 1 Action  2 turns  18m / 60ft Attack roll 4d6Damage TypesRadiant
Healing Word Healing Word 1 Bonus Action
-
 18m / 60ft
-
1d4hit points
Inflict Wounds Inflict Wounds 1 Action
-
 1.5 m / 5 ft Attack roll 3d10Damage TypesNecrotic
Protection from Evil and Good Protection from Evil and Good 1 Action  Long Rest  1.5 m / 5 ft
-
-
Sanctuary Sanctuary 1 Bonus Action  10 turns  18 m / 60 ft
-
-
Shield of Faith Shield of Faith 1 Bonus Action  Long Rest  18 m / 60 ft
-
-
Aid Aid 2 Action  Long Rest  Self
 9m / 30ft (Radius)
-
-
Blindness Blindness 2 Action  10 turns  18 m / 60 ft
-
Calm Emotions Calm Emotions 2 Action  10 turns  18 m / 60 ft
 6m / 20ft (Radius)
-
-
Enhance Ability Enhance Ability 2 Action
-
 1.5 m / 5 ft
-
-
Hold Person Hold Person 2 Action  10 turns  18 m / 60 ft
-
Lesser Restoration Lesser Restoration 2 Action
-
 1.5 m / 5 ft
-
-
Prayer of Healing Prayer of Healing 2 Action
-
 Self
 9m / 30ft (Radius)
-
2d8hit points
Protection from Poison Protection from Poison 2 Action  Long Rest  1.5 m / 5 ft
-
-
Silence Silence 2 Action
-
 18m / 60ft
-
-
Spiritual Weapon Spiritual Weapon 2 Bonus Action
-
 18 m / 60 ft
-
1d8+1Damage TypesForce
Warding Bond Warding Bond 2 Action  Long Rest  1.5 m / 5 ft
-
-
Animate Dead Animate Dead 3 Action
-
 3m / 10ft
-
-
Beacon of Hope Beacon of Hope 3 Action  10 turns  Self
 9m / 30ft (Radius)
-
-
Bestow Curse Bestow Curse 3 Action
-
 1.5 m / 5 ft
-
Daylight Daylight 3 Action  Long Rest  18 m / 60 ft
-
-
Feign Death Feign Death 3 Action  10 turns  1.5m / 5ft
-
-
Glyph of Warding Glyph of Warding 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
-
Mass Healing Word Mass Healing Word 3 Bonus Action
-
 Self
 18m / 60ft (Radius)
-
1d4hit points
Protection from Energy Protection from Energy 3 Action
-
 1.5 m / 5 ft
-
-
Remove Curse Remove Curse 3 Action
-
 1.5 m / 5 ft
-
-
Revivify Revivify 3 Action
-
 9m / 30ft
 9m / 30ft (Radius)
-
-
Speak with Dead Speak with Dead 3 Action  Long Rest  9m / 30ft
-
-
Spirit Guardians Spirit Guardians 3 Action
-
 Self
 3m / 10ft (Radius)
-
Banishment Banishment 4 Action  2 turns  18 m / 60 ft
-
Death Ward Death Ward 4 Action  Long Rest  1.5 m / 5 ft
-
-
Freedom of Movement Freedom of Movement 4 Action  Long Rest  1.5 m / 5 ft
-
-
Guardian of Faith Guardian of Faith 4 Action
-
 9m / 30ft
-
-
Contagion Contagion 5 Action
-
 1.5 m / 5 ft Attack roll
-
Destructive Wave Destructive Wave 5 Action  1 turn  9m / 30ft 5d6Damage TypesThunder
5d6Damage TypesRadiant
Dispel Evil and Good Dispel Evil and Good 5 Action  10 turns  Self
-
-
Flame Strike Flame Strike 5 Action
-
 18m / 60ft
 3m / 10ft (Radius)
5d6Damage TypesFire
5d6Damage TypesRadiant
Greater Restoration Greater Restoration 5 Action
-
 1.5 m / 5 ft
-
-
Insect Plague Insect Plague 5 Action
-
 18 m / 60 ft
 6m / 20ft (Radius)
4d10Damage TypesPiercing
Mass Cure Wounds Mass Cure Wounds 5 Action
-
 18 m / 60 ft
-
3d8hit points
Planar Binding Planar Binding 5 Action  10 turns  18 m / 60 ft
-
Telekinesis Telekinesis 5 Action  10 turns  18m / 60ft
-
Blade Barrier Blade Barrier 6 Action
-
 18m / 60ft 6d10Damage TypesSlashing
Create Undead Create Undead 6 Action  Long Rest  3m / 10ft
-
-
Harm Harm 6 Action  Long Rest  18 m / 60 ft 14d6Damage TypesNecrotic
Heal Heal 6 Action
-
 18 m / 60 ft
-
70hit points
Heroes' Feast Heroes' Feast 6 Action  Long Rest  Self
 18m / 60ft (Radius)
-
-
Planar Ally Planar Ally 6 Action
-
 18 m / 60 ft
-
-