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Sources of Temporary Hit Points: Difference between revisions

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(Added section for max hit points. If anyone has a better way to word the description for it, please do.)
 
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==Cloaks==
==Cloaks==
* {{RarityItem|Vivacious Cloak}} ('''''7''': Upon casting a spell in melee'')
* {{RarityItem|Vivacious Cloak}} ('''''8''': Upon casting a spell in melee'')


==Armour==
==Armour==
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=Max hit points=
=Max hit points=
You can also increase your max hit points. This does not count as having temporary hit points and you can therefore have it while also having temporary hit points.
You can also increase your max hit points. You can have multiple sources of max hit points at the same time together with temporary hit points.
* {{SAI|Aid}} ('''''5 per spell level''''')
* {{SAI|Aid}} ('''''5 per spell level''''')
* {{SAI|Heroes' Feast}} ('''''12''''')
* {{Cond|Refreshed}} ('''''10''''')

Latest revision as of 00:53, 2 June 2024

Temporary Hit Points can be obtained from a variety of sources. This page provides sources of temporary hit points that are available to player characters.

In many cases, having temporary hit points from a source provides additional benefits. Additional sources of temporary hit points can prolong these beneficial effects provided they do not add more temporary hit points than were granted by the original source.

Spells[edit | edit source]

Equipment[edit | edit source]

Headwear[edit | edit source]

Cloaks[edit | edit source]

Armour[edit | edit source]

Boots[edit | edit source]

Weapons[edit | edit source]

Shields[edit | edit source]

Abilities[edit | edit source]

Items[edit | edit source]

Max hit points[edit | edit source]

You can also increase your max hit points. You can have multiple sources of max hit points at the same time together with temporary hit points.