Ad placeholder

Sources of Temporary Hit Points: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
m (Changed "Armor" to "Armour")
 
(5 intermediate revisions by 4 users not shown)
Line 15: Line 15:


==Cloaks==
==Cloaks==
* {{RarityItem|Vivacious Cloak}} ('''''7''': Upon casting a spell in melee'')
* {{RarityItem|Vivacious Cloak}} ('''''8''': Upon casting a spell in melee'')


==Armour==
==Armour==
Line 35: Line 35:
==Shields==
==Shields==
* {{RarityItem|Glowing Shield}} ('''''8''': Upon taking damage when below 50% HP'')
* {{RarityItem|Glowing Shield}} ('''''8''': Upon taking damage when below 50% HP'')


=Abilities=
=Abilities=
Line 49: Line 48:
=Items=
=Items=
* {{RarityItem|Elixir of Bloodlust}} ('''''5''': After killing an enemy'')
* {{RarityItem|Elixir of Bloodlust}} ('''''5''': After killing an enemy'')
* {{RarityItem|Elixir of Heroism}} ('''''5''''')
* {{RarityItem|Elixir of Heroism}} ('''''10''''')
 
=Max hit points=
You can also increase your max hit points. You can have multiple sources of max hit points at the same time together with temporary hit points.
* {{SAI|Aid}} ('''''5 per spell level''''')
* {{SAI|Heroes' Feast}} ('''''12''''')
* {{Cond|Refreshed}} ('''''10''''')

Latest revision as of 00:53, 2 June 2024

Temporary Hit Points can be obtained from a variety of sources. This page provides sources of temporary hit points that are available to player characters.

In many cases, having temporary hit points from a source provides additional benefits. Additional sources of temporary hit points can prolong these beneficial effects provided they do not add more temporary hit points than were granted by the original source.

Spells[edit | edit source]

Equipment[edit | edit source]

Headwear[edit | edit source]

Cloaks[edit | edit source]

Armour[edit | edit source]

Boots[edit | edit source]

Weapons[edit | edit source]

Shields[edit | edit source]

Abilities[edit | edit source]

Items[edit | edit source]

Max hit points[edit | edit source]

You can also increase your max hit points. You can have multiple sources of max hit points at the same time together with temporary hit points.