23,786
edits→Act One
Line 42: | Line 42: | ||
==== The Adamantine Forge ==== | ==== The Adamantine Forge ==== | ||
To find the amulet, the | To find the amulet, the party must reach the forge itself. There, from the forge platform in its upper position, the party can jump to reach the side cave half-full of molten lava ({{Coords|-570|229}}). The lava here is unlike all other places where it is close: boiling and bursting, popping bubbles that leave Fire surface behind. A sequence of successful passive checks ({{Ability check|Nature|10}}, {{Ability check|Arcana|15}}) will allow to understand the reason of this phenomena: a [[Lava Elemental]] wandering around the cave. | ||
The elemental itself is non-aggressive, it doesn't react to | The elemental itself is non-aggressive, it doesn't react to party's presence or any actions, but defeating it will make the way to the amulet much easer because the boiling and bursting, popping bubbles that leave Fire surface behind will stop after its death. However, fighting it might be troublesome, because it restores full health each turn while it is standing in lava. Spells like {{SAI|Bone Chill}} might be useful. | ||
[[File:Chest Elemental.png|300px|thumb|right|Remains of a building with the chest]] | [[File:Chest Elemental.png|300px|thumb|right|Remains of a building with the chest]] | ||
In the middle of the cave there is a rocky 'island', where a locked Adamantine chest stands. Inside the chest lies the [[Sentient Amulet]], along with small amount of gold, a random gem and two Uncommon elixirs (see below). The chest can be opened with the Adamantine Key found on a skeleton on the sides of the lava lake ({{Coords|-619|244}}) or can be picked ({{Ability check|Sleight of Hand|20}}). | In the middle of the cave there is a rocky 'island', where a locked Adamantine chest stands. Inside the chest lies the [[Sentient Amulet]], along with small amount of gold, a random gem and two Uncommon elixirs (see below). The chest can be opened with the Adamantine Key found on a skeleton on the sides of the lava lake ({{Coords|-619|244}}) or can be picked ({{Ability check|Sleight of Hand|20}}). | ||
If the | If the party hasn't found the [[Dark Justiciar's Journal]] before, the quest is triggered by picking up the amulet. | ||
Once the amulet is picked up, the party member will feel the urge to laugh, which needs to be resisted: | Once the amulet is picked up, the party member will feel the urge to laugh, which needs to be resisted: | ||
Line 68: | Line 68: | ||
The spirit tells the party that Shirra lives in [[Wyrm's Crossing]] and serves at the [[Open Hand Temple]] as a cleric of [[Ilmater]]. The monk promises to bestow blessings upon the party if they agree to undertake this journey. | The spirit tells the party that Shirra lives in [[Wyrm's Crossing]] and serves at the [[Open Hand Temple]] as a cleric of [[Ilmater]]. The monk promises to bestow blessings upon the party if they agree to undertake this journey. | ||
However, should the player choose to succumb to the urge bestowed by the amulet, it won't bring any negative consequences or effects, and the quest can still be continued. | However, should the player character choose to succumb to the urge bestowed by the amulet, it won't bring any negative consequences or effects, and the quest can still be continued. | ||
The dialogue with the spirit contains several unnecessary Ability checks that may shed some light on the Monk's Manifestation story. | The dialogue with the spirit contains several unnecessary Ability checks that may shed some light on the Monk's Manifestation story. |