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'''Help the Spirit of the Amulet''' is a [[quest]] attained in [[Act One]] of [[Baldur's Gate 3]]. It can be started in [[Grymforge]], by reading the [[Dark Justiciar's Journal]] or by picking up the [[Sentient Amulet]]. It cannot be completed until [[Act Three]] of the game. | '''Help the Spirit of the Amulet''' is a [[quest]] attained in [[Act One]] of [[Baldur's Gate 3]]. It can be started in [[Grymforge]], by reading the [[Dark Justiciar's Journal]] or by picking up the [[Sentient Amulet]]. It cannot be completed until [[Act Three]] of the game. | ||
[[File:Help the Cursed Monk Quest.jpg|thumb|Monk's Manifestation]] | [[File:Help the Cursed Monk Quest.jpg|thumb|Monk's Manifestation]] | ||
== Objectives == | == Objectives == | ||
''Objectives and journal entries may vary pending player decisions and outcomes.'' | ''Objectives and journal entries may vary pending player decisions and outcomes.'' | ||
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* [WARLOCK][WISDOM] Call on the power of your pact and resist the urge. | * [WARLOCK][WISDOM] Call on the power of your pact and resist the urge. | ||
* [BARBARIAN][WISDOM] Kill the mirth. RESIST. | * [BARBARIAN][WISDOM] Kill the mirth. RESIST. | ||
* [CLERIC OF SHAR] Grit your teeth. Summon your god's wrath. | |||
* [CLERIC OF LATHANDER][WISDOM] Summon your light and devotion as you push back. | |||
* [SORCERER][WISDOM] Close your eyes and let your magic flow through you in all its wild and beautiful glory. | * [SORCERER][WISDOM] Close your eyes and let your magic flow through you in all its wild and beautiful glory. | ||
* [PALADIN OF EILISTRAEE][WISDOM] Summon your light and devotion as you push back. | * [PALADIN OF EILISTRAEE][WISDOM] Summon your light and devotion as you push back. | ||
All these are {{Ability check|Wisdom|10}}s (though Barbarian characters will roll the dice with Advantage). | All these are {{Ability check|Wisdom|10}}s (though Barbarian characters will roll the dice with Advantage). | ||
If the party | If the party manages to keep from laughing, the spirit of the amulet - the Monk's Manifestation - appears with a request. The Sharrans tortured him to death, and he laughed at their pathetic (but not quite futile) attempts to break his spirit. After passing over, manic laugh became his curse. He wants to become free, and to that end wants his granddaughter [[Shirra Clarwen]] to take the curse over from him. | ||
The spirit tells the party that Shirra lives in [[Wyrm's Crossing]] and serves at the [[Open Hand Temple]] as a cleric of [[Ilmater]]. The monk promises to bestow blessings upon the party if they agree to undertake this journey. | The spirit tells the party that Shirra lives in [[Wyrm's Crossing]] and serves at the [[Open Hand Temple]] as a cleric of [[Ilmater]]. The monk promises to bestow blessings upon the party if they agree to undertake this journey. | ||
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** Withstand the monk's madness and earn Tasha's Hideous Laughter {{Approval|Astarion|+3}} {{Approval|Gale|+3}} {{Approval|Halsin|+3}} {{Approval|Lae'zel|+3}} {{Approval|Karlach|+3}} {{Approval|Jaheira|+3}} {{Approval|Minsc|+3}} {{Approval|Minthara|+3}} {{Approval|Shadowheart|+3}} {{Approval|Wyll|+3}} | ** Withstand the monk's madness and earn Tasha's Hideous Laughter {{Approval|Astarion|+3}} {{Approval|Gale|+3}} {{Approval|Halsin|+3}} {{Approval|Lae'zel|+3}} {{Approval|Karlach|+3}} {{Approval|Jaheira|+3}} {{Approval|Minsc|+3}} {{Approval|Minthara|+3}} {{Approval|Shadowheart|+3}} {{Approval|Wyll|+3}} | ||
* Refuse to inherit the curse {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Minthara|+1}} {{Approval|Shadowheart|+1}} | * Refuse to inherit the curse {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Minthara|+1}} {{Approval|Shadowheart|+1}} | ||
== Quotes == | |||
{{Q|I am sunlight on water, dew on grass|Monk's Manifestation}} | |||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Baldur's Gate Quests]] | [[Category:Baldur's Gate Quests]] |