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Grasp Essence (Condition): Difference between revisions
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| icon = Temporary Hit Points Condition Icon.webp | | icon = Temporary Hit Points Condition Icon.webp | ||
| effects = * When you hit a creature with an unarmed attack, you can regain {{DamageText|10|Healing}} or choose to gain {{Advantage}} on [[Attack Roll]]s or [[Saving Throw]]s before the end of your next turn. | | effects = * When you hit a creature with an unarmed attack, you can regain {{DamageText|10|Healing}} or choose to gain {{Advantage}} on [[Attack Roll]]s or [[Saving Throw]]s before the end of your next turn. | ||
| granted by items = Gloves of Soul Catching | | granted by items = Gloves of Soul Catching | ||
| grants = Soul Catching Boon, Soul Catching Prowess, Soul Snare: Heal | |||
| stack id = MAG_SOUL_CATCHING | | stack id = MAG_SOUL_CATCHING | ||
| stack priority = 1 | | stack priority = 1 | ||
|notes=* As soon as you either use the 10 HP heal or either of the two reactions granted by this condition, Grasp Essence is lost. | |notes=* As soon as you either use the 10 HP heal or either of the two reactions granted by this condition, Grasp Essence is lost. | ||
* Grasp Essence cannot be gained more than once per turn.}} | * Grasp Essence cannot be gained more than once per turn.}} |
Latest revision as of 19:17, 13 May 2024
- When you hit a creature with an unarmed attack, you can regain 10hit points or choose to gain Advantage on Attack Rolls or Saving Throws before the end of your next turn.
Properties
MAG_SOUL_CATCHING
: 1
Grants:
Notes
- As soon as you either use the 10 HP heal or either of the two reactions granted by this condition, Grasp Essence is lost.
- Grasp Essence cannot be gained more than once per turn.
Conditions with the same stack ID
Conditions with the stack ID MAG_SOUL_CATCHING
, only one of these can be applied at the same time:
Condition | Effects |
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