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Tahan: Difference between revisions

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== Abilities ==
== Abilities ==
Tahan has two {{SAI|Wild Shape}} charges and can can cast spells using Level Two {{Icon|Spell Slot Icon.webp|20}}[[Spells|Spell Slots]].
Tahan has two {{SAI|Wild Shape}} charges and can can cast spells using Level Two {{Icon|Spell Slot Icon.webp|20}}[[Spells|Spell Slots]].
* {{sai|Main Hand Attack}}
 
**Uses {{RarityItem|Quarterstaff}}
{{Feature box|Main Hand Attack|item=Quarterstaff}}
* {{SAI|Heat Metal}}
{{Feature box|Heat Metal}}
** If she successfully casts this on a player's weapon, she will be able to reactivate it on subsequent turns as long as she maintains concentration and the weapon isn't dropped.
{{Feature box|Wild Shape: Wolf}}
* {{SAI|Wild Shape: Wolf}}
**{{SAI|Bite (Wolf)|alias=Bite}}
**{{SAI|Exposing Bite}}
**{{SAI|Inciting Howl}}


== Gallery ==
== Gallery ==

Revision as of 09:48, 29 April 2024

Tahan is a Rock Gnome NPC in Baldur's Gate 3. She is one of the Druids at the Druid Grove performing the Rite of Thorns. She is a Kagha loyalist, and will resent your meddling if the Rite of Thorns is interrupted.

Abilities

Tahan has two Wild Shape Wild Shape charges and can can cast spells using Level Two Spell Slot Icon.webpSpell Slots.

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Heat Metal.webp
Heat Metal Heat Metal ()
D8 Fire.png 2d8 (2~16) Damage TypesFire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire and force the creature to let go or receive Disadvantage.

CON Save
 Range: 18 m / 60 ft
Wild Shape Wolf.webp
Wild Shape: Wolf Wild Shape: Wolf ()

Assume the shape of a dire wolf that can Incite Incite allies and Distract Distract enemies. The dire wolf has a starting health of HP Icon.png 18 hit points that increase every two druid levels.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Gallery