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Black Hole: Difference between revisions
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| summary = '''Black Hole''' is an Action and [[Illithid Power]]. This ability creates a black hole which pulls in nearby enemies and possibly [[Slow|Slows]] them. | | summary = '''Black Hole''' is an Action and [[Illithid Power]]. This ability creates a black hole which pulls in nearby enemies and possibly [[Slow|Slows]] them. | ||
| description = Create a point of intense gravity that pulls in all nearby enemies and possibly Slows them. | | description = Create a point of intense gravity that pulls in all nearby enemies and possibly Slows them. | ||
| extra description = Five more black holes can be summoned after this spells initial casting. Afterwards, you must [[Short Rest]] before casting it again. | |||
Five more black holes can be summoned after this spells initial casting. | |||
Afterwards, you must [[Short Rest]] before casting it again. | |||
| image = Black Hole.webp | | image = Black Hole.webp | ||
| level = | | level = |
Revision as of 21:58, 27 April 2024
Black Hole is an Action and Illithid Power. This ability creates a black hole which pulls in nearby enemies and possibly Slows them.
Description
Create a point of intense gravity that pulls in all nearby enemies and possibly Slows them.
Five more black holes can be summoned after this spells initial casting. Afterwards, you must Short Rest before casting it again.
Properties
- Cost:
- Action
- Details:
- Range: 18 m / 60 ft
- Recharge: Short rest
- INT Save (Spell save DC)
Condition: Slowed
Duration: 1 turn
- Movement Speed is halved
- Armour Class and Dexterity Saving throws are reduced by 2
- Can only take an Action or a Bonus Action, not both
- Cannot take Reactions
- Cannot make more than 1 attack per turn
- Spells cast might be delayed for one turn
How to learn
Used by creatures: Mind Flayer, and Disciple Z'rell
Other ways to learn:
- Unlock with a Mind Flayer Parasite Specimen after obtaining one of the following illithid powers: