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{{hatnote|This page is about the necrotic variant of the spell, Spirit Guardians. For other similar pages, see [[Spirit Guardians (disambiguation)]].}} | {{hatnote|This page is about the necrotic variant of the spell, Spirit Guardians. For other similar pages, see [[Spirit Guardians (disambiguation)]].}} | ||
{{SpellPage | {{SpellPage | ||
| name = Spirit Guardians: Necrotic | | name = Spirit Guardians: Necrotic | ||
| image = Spirit Guardians Icon. | | image = Spirit Guardians.webp | ||
| controller icon = Spirit Guardians Icon.webp | |||
| icon = Spirit Guardians Unfaded Icon.webp | |||
| level = 3 | | level = 3 | ||
| school = Conjuration | | school = Conjuration | ||
| ritual = | | ritual = | ||
| | | variant of = Spirit Guardians | ||
| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageType|Necrotic}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | | summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageType|Necrotic}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | ||
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | | description = Call forth spirits to protect the area around you. | ||
| extra description = Nearby enemies take {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | |||
| warning = {{Prereq|Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.}} | |||
Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell. | |||
| cost = action, spell3 | | cost = action, spell3 | ||
| attack roll = | | attack roll = | ||
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| damage modifier = | | damage modifier = | ||
| damage type = Necrotic | | damage type = Necrotic | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
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| extra damage per = | | extra damage per = | ||
| concentration = yes | | concentration = yes | ||
| save = WIS | |||
| save dc = caster | |||
| on save = Targets still take half damage. | |||
| range = self | | range = self | ||
| range m = | | range m = | ||
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| condition duration = 10 | | condition duration = 10 | ||
| condition save = WIS | | condition save = WIS | ||
| condition dc = caster | |||
| area = | | area = | ||
| area category = | | area category = |