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Survival Instinct: Difference between revisions
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{{ | {{ActionPage | ||
|image=Survival Instinct.webp | |||
| image = | |summary='''Survival Instinct''' is a special [[Action]] granted by completing the "[[Help Omeluum Investigate the Parasite]]" quest. This ability allows the character to save an ally from falling unconscious. | ||
| | |description =Infuse a creature with psionic force. If it reaches 0 [[Hit Points]], it heals instead of falling Unconscious. | ||
|cost=action | |||
|range= | |||
|range m=18 | |||
|range ft=60 | |||
|recharge=Short Rest | |||
|condition=Survival Instinct | |||
|condition duration=3 | |||
|notes=* In [[Early Access]], this power was the special [[Illithid Power]] granted to [[Cleric]]s. Instead, the quest given by Omeleum would grant [[Repulsor]]. | |||
|other ways to learn = | |||
*Reward from the quest [[Help Omeluum Investigate the Parasite]]. | |||
}} | }} | ||
[[Category:Illithid Powers]] | [[Category:Illithid Powers]] | ||
Latest revision as of 16:22, 26 April 2024
Survival Instinct is a special Action granted by completing the "Help Omeluum Investigate the Parasite" quest. This ability allows the character to save an ally from falling unconscious.
Description
Infuse a creature with psionic force. If it reaches 0 Hit Points, it heals instead of falling Unconscious.
Properties
- Cost:
- Action
- Details:
- Range: 18 m / 60 ft
- Recharge: Short rest
Condition: Survival Instinct
Duration: 3 turns
- If the character reaches 0 Hit Points, it regains 3d4hit points instead of falling Unconscious.
How to learn
Notes
- In Early Access, this power was the special Illithid Power granted to Clerics. Instead, the quest given by Omeleum would grant Repulsor.