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Volatile Cluster: Difference between revisions
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{{ActionPage | {{ActionPage | ||
|image= Generic | | image = Generic Physical.webp | ||
|summary= '''Volatile Cluster''' is a class action available to [[Yurgir]] that allows him to toss | | controller icon = Generic Physical Icon.webp | ||
|description=Toss a cluster of | | icon = Generic Physical Unfaded Icon.webp | ||
|summary= '''Volatile Cluster''' is a class action available to [[Yurgir]] that allows him to toss {{RarityItem|Orthonic Handbomb}}s at enemies and knock them Prone. | |||
|description=Toss a cluster of 3 bombs that can possibly knock nearby creatures {{Cond|Prone}}. | |||
Each bomb will explode in a {{SAI|Fiendish Flameblast}} | |||
|range m=14 | |range m=14 | ||
|range ft=45 | |range ft=45 | ||
Line 8: | Line 11: | ||
|cost=action | |cost=action | ||
|recharge = Per turn | |recharge = Per turn | ||
|damage= | |damage=2d4+2 | ||
| | |damage type=Bludgeoning | ||
|extra damage=4d8 | |||
|extra damage type=Force | |||
|extra damage con=y | |||
|extra damage per=Bomb | |||
|extra damage 2=4d8 | |||
|extra damage type 2=Fire | |||
|extra damage con 2=y | |||
|extra damage per 2=Bomb | |||
|additional= | |||
|condition = Prone | |condition = Prone | ||
|condition duration = 2 | |condition duration = 2 | ||
|condition save = STR | |||
|condition dc = caster | |||
|notes = On Tactician difficulty, this ability throws 4 bombs instead of 3. | |||
|used by creatures=Yurgir | |used by creatures=Yurgir | ||
}} | }} |
Latest revision as of 22:00, 24 April 2024
Volatile Cluster is a class action available to Yurgir that allows him to toss Orthonic Handbombs at enemies and knock them Prone.
Description
Toss a cluster of 3 bombs that can possibly knock nearby creatures . Each bomb will explode in a
Properties
- Cost:
- Action
- Damage:
- 2d4 + 2 (4~10) Bludgeoning
- + 4d8 (4~32) Force per Bomb (conditional)
- + 4d8 (4~32) Fire per Bomb (conditional)
- Details:
- Attack roll
- Range: 14 m / 45 ft
- Recharge: Per turn
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Yurgir
Notes
On Tactician difficulty, this ability throws 4 bombs instead of 3.