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<children> | <children> | ||
<node id="Resource"> | <node id="Resource"> | ||
<attribute id="ID" type="FixedString" value=" | <attribute id="ID" type="FixedString" value="a16538a0-69f3-4537-8b3a-192e9e958026" /> | ||
<attribute id="Name" type="LSString" value=" | <attribute id="Name" type="LSString" value="FS_NKD_Body_ClothCollider" /> | ||
<attribute id="_OriginalFileVersion_" type="int64" value="144537400540921856" /> | <attribute id="_OriginalFileVersion_" type="int64" value="144537400540921856" /> | ||
<children> | <children> | ||
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</node> | </node> | ||
</region> | </region> | ||
</syntaxhighlight> | </syntaxhighlight>The Radius attributes control how large each "sphere" of collision is. You can make it bigger or smaller to make cloth physics behave differently when colliding with it. | ||
Place this bank inside your body _merged.lsf.lsx file. | |||
[[Category:Modding guides]] | [[Category:Modding guides]] |