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Danger Sense: Difference between revisions
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To gain this benefit, you can't be {{Cond|Blinded}} or {{Cond|Incapacitated}}. | To gain this benefit, you can't be {{Cond|Blinded}} or {{Cond|Incapacitated}}. | ||
| image = Danger Sense.webp | | image = Danger Sense.webp | ||
| icon = Danger Sense Icon.webp | |||
| additional = | | additional = | ||
| condition = | | condition = |
Revision as of 19:31, 30 March 2024
Danger Sense is a passive feature that gives you Advantage on Dexterity Saving Throws against traps, Spells, and surfaces as long as you aren't Blinded or Incapacitated.
Description
You sense when things aren't as they should be.
You have Advantage on Dexterity saving throws against traps, Spells, and surfaces.
To gain this benefit, you can't be or .
How to learn
Classes:
- Class level 2: Barbarian
Notes
- For much the same reasons for why the Dungeon Delver feat is completely non-functional, all trap- and surface-related aspects of this class feature do not actually work. All it does is provide Advantage on all Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out.