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Soul Catching: Difference between revisions

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(Redirected page to Gloves of Soul Catching)
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#REDIRECT [[Gloves of Soul Catching]]
{{Passive feature page
| summary = '''Soul Catching''' is a passive feature that heals the wearer if they hit someone while unarmed.
| description = Once per turn, on an unarmed hit, you regain {{DamageText|10|Healing}}. Alternatively, you may forego healing to gain {{Advantage}} on {{Attack Roll}}s and {{Saving Throw}}s until the end of your next turn.
| condition = Grasp Essence
| condition duration = 2
| recharge = Per Turn
| notes = Due to what are likely game engine limitations, this effect does not actually grant Advantage. Instead, it grants a +5 bonus to a single attack or saving throw.
}}

Revision as of 07:16, 23 March 2024

Soul Catching is a passive feature that heals the wearer if they hit someone while unarmed.

Description

Once per turn, on an unarmed hit, you regain 10hit points. Alternatively, you may forego healing to gain Advantage Icon.png Advantage on Attack rolls and Saving throws until the end of your next turn.

Details

Recharge: Per Turn

Condition: Grasp Essence

Grasp Essence Grasp Essence

Duration: 2 turns

  • When you hit a creature with an unarmed attack, you can regain 10hit points or choose to gain Advantage Icon.png Advantage on Attack Rolls or Saving Throws before the end of your next turn.

How to learn

Granted by the equipment:

Notes

Due to what are likely game engine limitations, this effect does not actually grant Advantage. Instead, it grants a +5 bonus to a single attack or saving throw.