Ad placeholder
Soul Catching: Difference between revisions
Jump to navigation
Jump to search
(Redirected page to Gloves of Soul Catching) Tag: New redirect |
HiddenDragon (talk | contribs) mNo edit summary |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Passive feature page | |||
| summary = '''Soul Catching''' is a passive feature that heals the wearer if they hit someone while unarmed. | |||
| description = Once per turn, on an unarmed hit, you regain {{DamageText|10|Healing}}. Alternatively, you may forego healing to gain {{Advantage}} on {{Attack Roll}}s and {{Saving Throw}}s until the end of your next turn. | |||
| condition = Grasp Essence | |||
| condition duration = 2 | |||
| recharge = Per Turn | |||
| notes = Due to what are likely game engine limitations, this effect does not actually grant Advantage. Instead, it grants a +5 bonus to a single attack or saving throw. | |||
}} |
Revision as of 07:16, 23 March 2024
Soul Catching is a passive feature that heals the wearer if they hit someone while unarmed.
Description
Once per turn, on an unarmed hit, you regain 10hit points. Alternatively, you may forego healing to gain Advantage on Attack rolls and Saving throws until the end of your next turn.
Details
- Recharge: Per Turn
Condition: Grasp Essence
Duration: 2 turns
- When you hit a creature with an unarmed attack, you can regain 10hit points or choose to gain Advantage on Attack Rolls or Saving Throws before the end of your next turn.
How to learn
Granted by the equipment:
Notes
Due to what are likely game engine limitations, this effect does not actually grant Advantage. Instead, it grants a +5 bonus to a single attack or saving throw.