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Act Three is the final act of the game, concluding all companion stories and the main quest-line of the game. Discovering the leaders of the cult of the Absolute while searching for [[Ketheric Thorm]] in the [[Mind Flayer Colony]] below Moonrise Towers, the party learns the true identity of the Absolute, and the means by which it is controlled. | Act Three is the final act of the game, concluding all companion stories and the main quest-line of the game. Discovering the leaders of the cult of the Absolute while searching for [[Ketheric Thorm]] in the [[Mind Flayer Colony]] below Moonrise Towers, the party learns the true identity of the Absolute, and the means by which it is controlled. | ||
With [[Enver Gortash]] and [[Orin the Red]] stationed in Baldur's Gate, the party travels there to obtain their Netherstones, and use them to control or defeat | With [[Enver Gortash]] and [[Orin the Red]] stationed in Baldur's Gate, the party travels there to obtain their Netherstones, and use them to control or defeat the [[Netherbrain]]. | ||
While in the city, the party may stumble into old allies and acquaintances, such as the [[tiefling refugees]], and make new ones who can help in their charge against the Netherbrain. | While in the city, the party may stumble into old allies and acquaintances, such as the [[tiefling refugees]], and make new ones who can help in their charge against the Netherbrain. |