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Act Three: Difference between revisions

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Act Three is the final act of the game, concluding all companion stories and the main quest-line of the game. Discovering the leaders of the cult of the Absolute while searching for [[Ketheric Thorm]] in the [[Mind Flayer Colony]] below Moonrise Towers, the party learns the true identity of the Absolute, and the means by which it is controlled.  
Act Three is the final act of the game, concluding all companion stories and the main quest-line of the game. Discovering the leaders of the cult of the Absolute while searching for [[Ketheric Thorm]] in the [[Mind Flayer Colony]] below Moonrise Towers, the party learns the true identity of the Absolute, and the means by which it is controlled.  


With [[Enver Gortash]] and [[Orin the Red]] stationed in Baldur's Gate, the party travels there to obtain their Netherstones, and use them to control or defeat the the [[Netherbrain]].
With [[Enver Gortash]] and [[Orin the Red]] stationed in Baldur's Gate, the party travels there to obtain their Netherstones, and use them to control or defeat the [[Netherbrain]].


While in the city, the party may stumble into old allies and acquaintances, such as the [[tiefling refugees]], and make new ones who can help in their charge against the Netherbrain.  
While in the city, the party may stumble into old allies and acquaintances, such as the [[tiefling refugees]], and make new ones who can help in their charge against the Netherbrain.  
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