'''Magic Weapon''' is a [[Spells#2nd Level Spells|Level 2]] Transmutation Spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
| title = <div style="font-size:105%; font-family:Georgia;">''"Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to [[Attack Roll|Attack]] and [[Damage Rolls|Damage]] rolls."''</div>
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: Until Long Rest}}
| concentration = yes
*Weapon has become magical, receiving a +1 bonus to [[Attack Rolls|Attack]] and [[Damage Roll|Damage]] rolls.
| range = melee
|}
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==At Higher Levels==
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In Early Access Patch 9, casting this spell at a higher level does not grant any benefits. (Per 5th Edition rules, the upcasting benefits for Magic Weapon do not begin until spell level 4, which is not yet available).
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== Notes ==
| condition = Magic Weapon
* The bonus to attack and damage from Magic Weapon '''does stack''' with inherent enchantments on weapons.
| condition duration = Until Long Rest
| condition save =
== Visuals ==
| area =
[[File:Magic Weapon Visuals.mp4]]
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell using a 4th or 5th level [[Spells#Spell_Slots|Spell Slot]] will increase the bonus by 2, and a 6th level Spell Slot will increase it by 3.
| variants =
| notes = * The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.
| video = Magic Weapon Visuals.mp4
}}
== External Links ==
== External Links ==
* {{FRWiki|Magic weapon (spell)|long}}
* {{FRWiki|Magic weapon (spell)|long}}
Revision as of 15:35, 9 March 2024
Magic Weapon is a level 2 transmutation spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
Description
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack rolls and Damage Rolls.